Package games.stendhal.server.script

Source Code of games.stendhal.server.script.FixDM

/* $Id: FixDM.java,v 1.4 2010/09/19 02:36:26 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.script;

import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPRuleProcessor;
import games.stendhal.server.core.scripting.ScriptImpl;
import games.stendhal.server.entity.player.Player;

import java.util.List;

/**
* Puts the Deathmatch slot of a player into victory format.
*
* @author kymara
*/
public class FixDM extends ScriptImpl {

  private static final String questName = "deathmatch";

  @Override
  public void execute(final Player admin, final List<String> args) {

    // help text
    if (args.size() < 1) {
      admin.sendPrivateText("Usage /script FixDM.class <player>. Check they have killed all the creatures!");
      return;
    }

    // find player
    final StendhalRPRuleProcessor rules = SingletonRepository.getRuleProcessor();
    final Player target = rules.getPlayer(args.get(0));
    if (target != null) {

      // old state
      if (!target.hasQuest(questName)) {
        admin.sendPrivateText(target.getTitle() + " has never done a deathmatch.");
        return;
      }
      String oldQuestState = target.getQuest(questName);
      if (oldQuestState.equals("done")) {
        admin.sendPrivateText(target.getTitle() + " completed the last deathmatch successfully. No DM is in progress.");
        return;
      }
      final String[] questpieces = oldQuestState.split(";");
      if (questpieces.length < 2) {
        admin.sendPrivateText(target.getTitle() + " had a deathmatch state in " + oldQuestState + "  , i.e. a deathmatch was bailed or cancelled? You're going to need to fix his helmet manually, if you're sure it should be. The quest state has been fixed to #done.");
        target.setQuest(questName, "done");
        target.sendPrivateText("Admin " + admin.getTitle()
                   + " changed your state of the quest '" + questName
                     + "' from '" + oldQuestState + "' to 'done'. They need to fix your helmet, still.");
        return;
      } else {
        String newQuestState = "victory;" + questpieces[1] + ";" + questpieces[2];
        // set the quest
        target.setQuest(questName, newQuestState);

        // notify admin and altered player
        target.sendPrivateText("Try claiming victory again now that " + admin.getTitle()
                     + " has waved a magic wand.");
        admin.sendPrivateText("Changed the state of quest '" + questName
                    + "' from '" + oldQuestState + "' to '" + newQuestState
                    + "'. Told " + target.getTitle() + " to claim victory again.");
      }
    } else {
        admin.sendPrivateText(args.get(0) + " is not logged in");
    }
  }
}
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