/* $Id: TraderNPC.java,v 1.23 2010/09/19 02:35:21 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.semos.tavern;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/*
* Inside Semos Tavern - Level 0 (ground floor)
*/
public class TraderNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildXinBlanca(zone);
}
private void buildXinBlanca(final StendhalRPZone zone) {
final SpeakerNPC xinBlanca = new SpeakerNPC("Xin Blanca") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(2, 14));
nodes.add(new Node(2, 15));
nodes.add(new Node(3, 15));
nodes.add(new Node(3, 16));
nodes.add(new Node(5, 16));
nodes.add(new Node(5, 14));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting();
addJob("Shhh! I sell stuff to adventurers.");
addHelp("I buy and sell several items, ask me for my #offer.");
new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("sellstuff")), false);
new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buystuff")), false);
addOffer("Have a look at the blackboards on the wall to see my offers.");
addQuest("Talk to Hackim Easso in the smithy, he might want you.");
addGoodbye();
}
};
xinBlanca.setEntityClass("weaponsellernpc");
xinBlanca.setDescription("You see Xin Blanca. He is popular for equipping young adventurers...");
xinBlanca.setPosition(2, 15);
xinBlanca.initHP(100);
zone.add(xinBlanca);
}
}