Package games.stendhal.server.maps.semos.tavern

Source Code of games.stendhal.server.maps.semos.tavern.RareWeaponsSellerNPC

/* $Id: RareWeaponsSellerNPC.java,v 1.20 2010/12/30 23:33:14 kiheru Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.semos.tavern;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;

import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/*
* Inside Semos Tavern - Level 1 (upstairs)
*/
public class RareWeaponsSellerNPC implements ZoneConfigurator {
  private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildMcPegleg(zone);
  }

  private void buildMcPegleg(final StendhalRPZone zone) {
    // Adding a new NPC that buys some of the stuff that Xin doesn't
    final SpeakerNPC mcpegleg = new SpeakerNPC("McPegleg") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(16, 3));
        nodes.add(new Node(13, 3));
        nodes.add(new Node(13, 2));
        nodes.add(new Node(13, 3));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Yo matey! You look like you need #help.");
        addJob("I'm a trader of ... let's say ... #rare things.");
        addHelp("Not sure if I can trust you .... a #pirate with a bandy #leg has got to keep his #eye on new people.");
        addQuest("Perhaps if you find some #rare #armor or #weapon ...");
        addGoodbye("I see you!");
        add(ConversationStates.ATTENDING, Arrays.asList("weapon", "armor", "rare", "rare armor"),
                ConversationStates.ATTENDING,
                "Ssshh! I'm occasionally buying rare weapons and armor. Got any? Ask for my #offer", null);
        addOffer("Have a look at the blackboard on the wall to see my offers.");
        add(ConversationStates.ATTENDING, Arrays.asList("eye", "leg", "wood", "patch"),
                ConversationStates.ATTENDING, "Not every day is a lucky day ...", null);
        add(ConversationStates.ATTENDING, "pirate", null, ConversationStates.ATTENDING,
                "That's none of your business!", null);
        new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buyrare")), false);
      }
    };

    // Add some atmosphere
    mcpegleg.setDescription("You see a dubious man with a patched eye and a wooden leg.");

    // Add our new NPC to the game world
    mcpegleg.setEntityClass("pirate_sailornpc");
    mcpegleg.setPosition(16, 3);
    mcpegleg.initHP(100);
    zone.add(mcpegleg);
  }
}
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