/* $Id: BowAndArrowSellerNPC.java,v 1.18 2010/09/19 02:35:21 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.semos.tavern;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/*
* Inside Semos Tavern - Level 1 (upstairs)
*/
public class BowAndArrowSellerNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildOuchit(zone);
}
private void buildOuchit(final StendhalRPZone zone) {
final SpeakerNPC ouchit = new SpeakerNPC("Ouchit") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(21, 3));
nodes.add(new Node(25, 3));
nodes.add(new Node(25, 5));
nodes.add(new Node(29, 5));
nodes.add(new Node(25, 5));
nodes.add(new Node(25, 3));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting();
addJob("I sell bows and arrows.");
addHelp("I sell several items, ask me for my #offer.");
new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("sellrangedstuff")));
addGoodbye();
}
};
ouchit.setEntityClass("weaponsellernpc");
ouchit.setPosition(21, 3);
ouchit.initHP(100);
ouchit.setDescription("You see Ouchit. He loves wooden weapons...");
zone.add(ouchit);
}
}