/* $Id: HistorianGeographerNPC.java,v 1.25 2010/12/29 15:02:23 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.semos.library;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.SayTextWithPlayerNameAction;
import games.stendhal.server.entity.npc.action.SetQuestAction;
import games.stendhal.server.entity.npc.condition.AndCondition;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
public class HistorianGeographerNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildSemosLibraryArea(zone, attributes);
}
private void buildSemosLibraryArea(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC npc = new SpeakerNPC("Zynn Iwuhos") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(15, 3));
nodes.add(new Node(12, 3));
nodes.add(new Node(12, 6));
nodes.add(new Node(13, 6));
nodes.add(new Node(13, 7));
nodes.add(new Node(13, 6));
nodes.add(new Node(15, 6));
nodes.add(new Node(15, 7));
nodes.add(new Node(15, 6));
nodes.add(new Node(17, 6));
nodes.add(new Node(17, 7));
nodes.add(new Node(17, 3));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting(null, new SayTextWithPlayerNameAction("Hi again, [name]. How can I #help you this time?"));
// A little trick to make NPC remember if it has met
// player before and react accordingly
// NPC_name quest doesn't exist anywhere else neither is
// used for any other purpose
add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(getName()),
new QuestNotCompletedCondition("Zynn")),
ConversationStates.INFORMATION_1,
"Hi, potential reader! Here you can find records of the history of Semos, and lots of interesting facts about this island of Faiumoni. If you like, I can give you a quick introduction to its #geography and #history! I also keep up with the #news, so feel free to ask me about that.",
new SetQuestAction("Zynn", "done"));
addHelp("I can best help you by sharing my knowledge of Faiumoni's #geography and #history, as well as the latest #news.");
addJob("I'm a historian and geographer, committed to writing down every objective fact about Faiumoni. Did you know I wrote most of the books in this library? Well, apart from \"Know How To Kill Creatures\", of course... Hayunn Naratha wrote that.");
addQuest("I don't think there's really anything you could do for me right now. But thanks for asking!");
add(ConversationStates.ATTENDING, Arrays.asList("offer", "buy", "trade", "deal", "scroll", "scrolls", "home", "empty",
"marked", "summon", "magic", "wizard", "sorcerer"), null, ConversationStates.ATTENDING,
"I don't sell scrolls anymore... I had a big argument with my supplier, #Haizen.", null);
add(
ConversationStates.ATTENDING,
Arrays.asList("haizen", "haizen."),
null,
ConversationStates.ATTENDING,
"Haizen? He's a wizard who lives in a small hut between Semos and Ados. I used to sell his scrolls here, but we had an argument... you'll have to go see him yourself, I'm afraid.",
null);
}
};
npc.setEntityClass("wisemannpc");
npc.setDescription("You see Zynn Iwuhos. He looks even older than some of his tattered maps lying around.");
npc.setPosition(15, 3);
npc.initHP(100);
zone.add(npc);
}
}