/* $Id: DwarfGuardNPC.java,v 1.20 2011/01/01 20:52:37 kymara Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.semos.kanmararn;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
public class DwarfGuardNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildPrisonArea(zone, attributes);
}
private void buildPrisonArea(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC npc = new SpeakerNPC("Hunel") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(10, 23));
nodes.add(new Node(12, 23));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addQuest("I'm too scared to leave here yet... I'm waiting for someone to #offer me some better equipment.");
addJob("I'm was the guard of this Prison. Until .. well you know the rest.");
new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buychaos")), true);
addGoodbye("Bye .. be careful ..");
}
// remaining behaviour is defined in maps.quests.JailedDwarf.
};
npc.setEntityClass("dwarfguardnpc");
npc.setDescription("Hunel is a friendly looking dwarf. How did he come in here and why is he scared?");
npc.setPosition(10, 23);
npc.setPerceptionRange(7);
npc.initHP(100);
zone.add(npc);
}
}