Package games.stendhal.server.maps.semos.gnomevillage

Source Code of games.stendhal.server.maps.semos.gnomevillage.GarbiddleNPC

/* $Id: GarbiddleNPC.java,v 1.5 2010/09/19 02:35:48 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.semos.gnomevillage;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Inside Gnome Village.
*/
public class GarbiddleNPC implements ZoneConfigurator {
    private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildgarbiddle(zone);
  }

  private void buildgarbiddle(final StendhalRPZone zone) {
    final SpeakerNPC garbiddle = new SpeakerNPC("Garbiddle") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(37, 112));
        nodes.add(new Node(41, 112));
        setPath(new FixedPath(nodes, true));

      }

      @Override
      protected void createDialog() {
        addGreeting("Welcome to our wonderful village.");
        addJob("I'm here to buy supplies for a rainy day.");
        addHelp("I buy several things.  Please read the sign to see what we need.");
        addOffer("Read the sign to see what we need.");
        addQuest("Thanks for asking, but I am fine.");
        addGoodbye("Bye now. So glad you stopped in to visit us.");
         new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buy4gnomes")), false);
      }
    };

    garbiddle.setEntityClass("gnomenpc");
    garbiddle.setPosition(37, 112);
    garbiddle.initHP(100);
    garbiddle.setDescription("You see Garbiddle, the tiny gnome lady. She waits for customers.");
    zone.add(garbiddle);
  }
}
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