/* $Id: BlacksmithAssistantNPC.java,v 1.19 2010/12/29 15:02:04 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.semos.blacksmith;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.SayTextWithPlayerNameAction;
import games.stendhal.server.entity.npc.action.SetQuestAction;
import games.stendhal.server.entity.npc.condition.AndCondition;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import games.stendhal.server.entity.npc.condition.QuestNotStartedCondition;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* The blacksmith's young assistant (original name: Hackim Easso).
* He smuggles out weapons.
*
* @see games.stendhal.server.maps.quests.MeetHackim
*/
public class BlacksmithAssistantNPC implements ZoneConfigurator {
public void configureZone(StendhalRPZone zone,
Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Hackim Easso") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(5,2));
nodes.add(new Node(8,2));
nodes.add(new Node(7,2));
nodes.add(new Node(7,7));
nodes.add(new Node(16,7));
nodes.add(new Node(16,2));
nodes.add(new Node(15,2));
nodes.add(new Node(16,2));
nodes.add(new Node(16,7));
nodes.add(new Node(7,7));
nodes.add(new Node(7,2));
setPath(new FixedPath(nodes, true));
}
@Override
public void createDialog() {
// A little trick to make NPC remember if it has met
// player before and react accordingly
// NPC_name quest doesn't exist anywhere else neither is
// used for any other purpose
add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(getName()),
new QuestNotStartedCondition("meet_hackim")),
ConversationStates.ATTENDING,
"Hi stranger, I'm Hackim Easso, the blacksmith's assistant. Have you come here to buy weapons?",
new SetQuestAction("meet_hackim","start"));
addGreeting(null, new SayTextWithPlayerNameAction("Hi again, [name]. How can I #help you this time?"));
addHelp("I'm the blacksmith's assistant. Tell me... Have you come here to buy weapons?");
addJob("I help Xoderos the blacksmith to make weapons for Deniran's army. I mostly only bring the coal for the fire and put the weapons up on the shelves. Sometimes, when Xoderos isn't looking, I like to use one of the swords to pretend I'm a famous adventurer!");
addGoodbye();
}
};
npc.setPosition(5, 2);
npc.setEntityClass("naughtyteennpc");
npc.setDescription("You see Hackim Easso, the blacksmiths assistant.");
zone.add(npc);
}
}