/* $Id: StorageNPC.java,v 1.16 2010/09/19 02:36:35 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.sedah.storage;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds the storage NPC in Sedah City.
*
* @author Teiv
*/
public class StorageNPC implements ZoneConfigurator {
//
// ZoneConfigurator
//
/**
* Configure a zone.
*
* @param zone
* The zone to be configured.
* @param attributes
* Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final
Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC storageNPC = new SpeakerNPC("Pjotr Yearl") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(35, 23));
nodes.add(new Node(35, 15));
nodes.add(new Node(21, 15));
nodes.add(new Node(21, 23));
nodes.add(new Node(18, 23));
nodes.add(new Node(18, 12));
nodes.add(new Node(16, 12));
nodes.add(new Node(16, 3));
nodes.add(new Node(13, 3));
nodes.add(new Node(13, 13));
nodes.add(new Node(15, 13));
nodes.add(new Node(15, 20));
nodes.add(new Node(21, 20));
nodes.add(new Node(21, 15));
nodes.add(new Node(35, 15));
nodes.add(new Node(35, 23));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hello my friend. I should be busy.");
addJob("My job is to serve the #Scarlet Army.");
addReply(
"scarlet",
"The Scarlet Army is a special division of Kalavan's Army. They all wear a red armor.");
addHelp("Have you seen this, no armor left here. At the moment I'm not able to serve the #Scarlet Army!");
addOffer("Bring me some armor and I pay you out!");
new BuyerAdder().add(this, new BuyerBehaviour(SingletonRepository.getShopList().get("buyred")), false);
addGoodbye("Have a nice day!");
}
};
storageNPC.setEntityClass("scarletarmynpc");
storageNPC.setPosition(35, 23);
storageNPC.initHP(100);
storageNPC.setDescription("Pjotr Yearl seems to be a bit stressed. Does he maybe need some help?");
zone.add(storageNPC);
}
}