/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ratcity.bakery;
import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;
/**
* Provides a Ratman chef running the Rat City bakery.
*
* @author omero
*/
public class RatChefNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC npc = new SpeakerNPC("Gaston") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(12, 3));
nodes.add(new Node(3, 3));
nodes.add(new Node(7, 3));
nodes.add(new Node(7, 6));
nodes.add(new Node(9, 6));
nodes.add(new Node(9, 12));
nodes.add(new Node(16, 12));
nodes.add(new Node(16, 3));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addJob("I'm the best #crepes suzette au chocolate chef in town. Ask me to #bake one for you!");
addReply("crepes",
"Ah le dessert for a prince... A taste of which, I really believe, would reform a cannibal into a civilized gentleman.");
/**
* chocolate bar is the item, and the parser knows nothing about bar/bars.
* Handle all possibilities explicitly.
*/
addReply(Arrays.asList("chocolate", "chocolate bar", "chocolate bars"),
"A rarity. It seems only very nasty and murderous folks carry some in their pockets.");
addReply("flour",
"I stea.. ahem.. get all my supplies of flour from the nearby Semos city.");
addReply("egg",
"I'd look for one where hens scratch about.");
addReply("milk",
"A farm would be a good place where one could find that ingredient.");
addReply("butter",
"Where you find milk you will most likely find butter as well!");
addReply(Arrays.asList("fierywater"),
"It gets distilled from sugar canes and you could try asking around in Ados market for that.");
addReply("sugar",
"That comes from grinding sugar canes, which you could harvest yourself in #cane #fields."
+ " You will need some #kitchen #tool for the grinding part.");
addReply("kitchen tool",
"Yes, a sugar mill! Too bad I've lost mine which I borrowed from Erna some time ago... Oh, please avoid mentioning my name to her!");
addReply("erna",
"Oh, she's Leander assistant and you always find her in Semos bakery!");
addReply(Arrays.asList("cane", "canes", "cane field", "cane fields", "sugar cane", "sugar canes"),
"I have heard that sugar canes need a warm and humid climate to thrive. Maybe you might find some on Athor island");
addOffer("I will serve you crepes suzette au chocolate if you ask me to #bake one!");
addHelp("Ask me to #bake you my special #chocolate #crepes suzette, that's what I offer.");
addGoodbye("Au revoir voyageur... And come back to visit me anytime you like!");
final Map<String, Integer> requiredResources = new TreeMap<String, Integer>();
requiredResources.put("flour", 1);
requiredResources.put("egg", 1);
requiredResources.put("butter", 1);
requiredResources.put("milk", 1);
requiredResources.put("sugar", 1);
requiredResources.put("chocolate bar", 1);
requiredResources.put("fierywater", 1);
final ProducerBehaviour behaviour = new ProducerBehaviour("gaston_bake_crepesuzette", "bake", "crepes suzette",
requiredResources, 5 * 60);
new ProducerAdder().addProducer(this, behaviour,
"Hi there. I bet you've come to taste my #crepes suzette au chocolate! I can #bake some for you if you like.");
}
};
npc.setEntityClass("ratchefnpc");
npc.setDirection(Direction.DOWN);
npc.setPosition(16, 3);
npc.initHP(100);
npc.setDescription("You see Gaston. He is the best crepes suzette au chocolate chef in all Rat City.");
zone.add(npc);
}
}