/* $Id: TicTacToeGame.java,v 1.19 2011/05/01 19:50:07 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.quests.revivalweeks;
import games.stendhal.common.Direction;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.mapstuff.game.TicTacToeBoard;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.NPCList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import games.stendhal.server.entity.player.Player;
import java.util.Arrays;
/**
* A Tic Tac Toe game for two players
*
* @author hendrik
*/
public class TicTacToeGame implements LoadableContent {
private StendhalRPZone zone = null;
private TicTacToeBoard board;
private SpeakerNPC npc;
/**
* creates TicTacToeBoard and adds it to the world.
*/
private void addBoard() {
board = new TicTacToeBoard();
board.setPosition(87, 111);
zone.add(board);
board.addToWorld();
}
/**
* adds the NPC which moderates the game to the world.
*/
private void addNPC() {
npc = new SpeakerNPC("Paul Sheriff") {
@Override
protected void createPath() {
// NPC doesn't move
setPath(null);
}
@Override
protected void createDialog() {
add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new GreetingMatchesNameCondition(getName()), true,
ConversationStates.IDLE,
"Hi, welcome to our small game of Tic Tac Toe. Your task is to fill a row "
+ "(vertical, horizontal, diagonal) with the same type of tokens. "
+ "You need an opponent to #play against.",
null);
add(ConversationStates.IDLE,
ConversationPhrases.HELP_MESSAGES,
ConversationStates.IDLE,
"You have to stand next to a token in order to move it.",
null);
add(ConversationStates.IDLE,
ConversationPhrases.JOB_MESSAGES,
ConversationStates.IDLE,
"I am the supervisor of this game.",
null);
add(ConversationStates.IDLE,
ConversationPhrases.GOODBYE_MESSAGES,
ConversationStates.IDLE,
"It was nice to meet you.",
null);
add(ConversationStates.IDLE,
Arrays.asList("play", "game", "yes"),
ConversationStates.IDLE,
"",
new PlayAction(board));
}
};
npc.setEntityClass("paulnpc");
npc.setPosition(88, 109);
npc.setDirection(Direction.DOWN);
zone.add(npc);
}
/**
* handles a play chat action
*/
private static class PlayAction implements ChatAction {
private TicTacToeBoard board;
private long lastPlayerAdded;
/**
* creates a new PlayAction.
*
* @param board
*/
public PlayAction(TicTacToeBoard board) {
this.board = board;
}
public void fire(Player player, Sentence sentence, EventRaiser npc) {
if (board.isGameActive()) {
npc.say("Sorry, " + player.getName() + " there is already a game in progress. Please wait a little.");
return;
}
if (lastPlayerAdded + 60000 < System.currentTimeMillis()) {
board.getPlayers().clear();
}
if (board.getPlayers().isEmpty()) {
lastPlayerAdded = System.currentTimeMillis();
npc.say("Okay, " + player.getName() + " you are registered for the next game. Does anyone want to #play against " + player.getName() + "?");
board.getPlayers().add(player.getName());
} else {
if (board.getPlayers().get(0).equals(player.getName())) {
npc.say("Okay " + player.getName() + ", you are registered for the next game. Does anyone want to #play against " + player.getName() + "?");
return;
}
npc.say(board.getPlayers().get(0) + ", you are playing the blue X and you will go first. " + player.getName() + ", you are playing the red O. May the best man win!");
board.startGame();
board.getPlayers().add(player.getName());
}
}
}
public void addToWorld() {
zone = SingletonRepository.getRPWorld().getZone("0_semos_mountain_n2");
addBoard();
addNPC();
board.setNPC(npc);
}
/**
* try to remove the content from the world-
*
* @return <code>true</code>
*/
public boolean removeFromWorld() {
NPCList.get().remove("Paul Sheriff");
zone.remove(npc);
zone.remove(board);
return true;
}
}