Package games.stendhal.server.maps.quests.mithrilcloak

Source Code of games.stendhal.server.maps.quests.mithrilcloak.CloakForJosephine

/* $Id: CloakForJosephine.java,v 1.7 2011/05/01 19:50:07 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.quests.mithrilcloak;

import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.NPCList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.DropItemAction;
import games.stendhal.server.entity.npc.action.MultipleActions;
import games.stendhal.server.entity.npc.action.SetQuestAction;
import games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction;
import games.stendhal.server.entity.npc.condition.AndCondition;
import games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition;
import games.stendhal.server.entity.npc.condition.QuestInStateCondition;
import games.stendhal.server.entity.player.Player;

import java.util.Arrays;


/**
* @author kymara
*/

class CloakForJosephine {
 
  private final MithrilCloakQuestInfo mithrilcloak;
 
  private final NPCList npcs = SingletonRepository.getNPCList();

  public CloakForJosephine(final MithrilCloakQuestInfo mithrilcloak) {
    this.mithrilcloak = mithrilcloak;
  }

  private void takeStripedCloakStep() {

    // Deliberately overlap with conversation states from the cloak collector quests.
    // Since if you're on one of these quests she will always ask 'did you bring any cloaks?'
    // and waits for you to say yes or the name of the cloak you brought
    // if she just said about 'blue striped cloak' "well i don't want that" then that's confusing for player
    // so we let player give her that cloak even if she was asking about the other quests
    // of course, she will only take it from ida if player was in quest state for teh mithril cloak quest of "taking_striped_cloak"

    final SpeakerNPC npc = npcs.get("Josephine");

    // overlapping with CloaksCollector quest deliberately
    npc.add(ConversationStates.QUESTION_1, "blue striped cloak", new QuestInStateCondition(mithrilcloak.getQuestSlot(), "taking_striped_cloak"),
      ConversationStates.QUESTION_1, null,
      new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
            if (player.drop("blue striped cloak")) {
              npc.say("Oh, wait, that's from Ida isn't it?! Oh yay! Thank you! Please tell her thanks from me!!");
              player.setQuest(mithrilcloak.getQuestSlot(), "gave_striped_cloak");
              npc.setCurrentState(ConversationStates.ATTENDING);
            } else {
              npc.say("You don't have a blue striped cloak with you.");
            }           
          }
      });

    // overlapping with CloaksCollector2 quest deliberately
    npc.add(ConversationStates.QUESTION_2, "blue striped cloak", new QuestInStateCondition(mithrilcloak.getQuestSlot(), "taking_striped_cloak"),
        ConversationStates.QUESTION_2, null,
        new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
            if (player.drop("blue striped cloak")) {
              npc.say("Oh, wait, that's from Ida isn't it?! Oh yay! Thank you! Please tell her thanks from me!!");
              npc.setCurrentState(ConversationStates.ATTENDING);
              player.setQuest(mithrilcloak.getQuestSlot(), "gave_striped_cloak");
            } else {
              npc.say("You don't have a blue striped cloak with you.");
            }           
          }
      });
       
    npc.add(ConversationStates.ATTENDING,
        Arrays.asList("blue striped cloak", "mithril", "mithril cloak", "ida"),
        new AndCondition(new QuestInStateCondition(mithrilcloak.getQuestSlot(), "taking_striped_cloak"), new PlayerHasItemWithHimCondition("blue striped cloak")),
        ConversationStates.ATTENDING,
        "Oh that's from Ida isn't it?! Oh yay! Thank you! Please tell her thanks from me!!",
        new MultipleActions(
                   new DropItemAction("blue striped cloak"),
                   new SetQuestAction(mithrilcloak.getQuestSlot(), "gave_striped_cloak")
                   )
        );


  }
  private void askforClaspStep() {
   
    final SpeakerNPC npc = npcs.get("Ida");
   
    // acknowledge that player took cloak and ask for clasp
    npc.add(ConversationStates.ATTENDING,
        Arrays.asList("thanks", "josephine", "mithril", "cloak", "mithril cloak", "task", "quest"),
        new QuestInStateCondition(mithrilcloak.getQuestSlot(), "gave_striped_cloak"),
        ConversationStates.ATTENDING,
        "Aw, Josephine is so sweet. I'm glad she liked her blue striped cloak. Now, YOUR cloak is nearly ready, it just needs a clasp to fasten it! My friend #Pedinghaus will make it for you, if you go and ask him.",
        new SetQuestAndModifyKarmaAction(mithrilcloak.getQuestSlot(), "need_clasp", 10.0)
        );

    npc.addReply("Josephine", "Surely you know Josephine? That flirty flighty girl from Fado, bless her heart.");
    npc.addReply("Pedinghaus", "I mean the wizard who works with Joshua in the Ados smithy.");
  }
 
  public void addToWorld() {
    takeStripedCloakStep();
    askforClaspStep();

  }

}
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