/* $Id: BuySpareKeyChatAction.java,v 1.4 2011/05/01 19:50:06 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.quests.houses;
import games.stendhal.common.MathHelper;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.entity.item.HouseKey;
import games.stendhal.server.entity.item.Item;
import games.stendhal.server.entity.mapstuff.portal.HousePortal;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.player.Player;
/** The sale of a spare key has been agreed, player meets conditions,
* here is the action to simply sell it. */
final class BuySpareKeyChatAction extends HouseChatAction implements ChatAction {
protected BuySpareKeyChatAction(final String questslot) {
super(questslot);
}
public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
if (player.isEquipped("money", HouseChatAction.COST_OF_SPARE_KEY)) {
final String housenumber = player.getQuest(questslot);
final Item key = SingletonRepository.getEntityManager().getItem(
"house key");
final int number = MathHelper.parseInt(housenumber);
final HousePortal houseportal = HouseUtilities.getHousePortal(number);
if (houseportal == null) {
// something bad happened
raiser.say("Sorry something bad happened. I'm terribly embarassed.");
return;
}
final int locknumber = houseportal.getLockNumber();
final String doorId = houseportal.getDoorId();
((HouseKey) key).setup(doorId, locknumber, player.getName());
if (player.equipToInventoryOnly(key)) {
player.drop("money", HouseChatAction.COST_OF_SPARE_KEY);
raiser.say("Here you go, a spare key to your house. Please remember, only give spare keys to people you #really, #really, trust! Anyone with a spare key can access your chest, and tell anyone that you give a key to, to let you know if they lose it. If that happens, you should #change your locks.");
} else {
raiser.say("Sorry, you can't carry more keys!");
}
} else {
raiser.say("You do not have enough money for another key!");
}
}
}