/**
*
*/
package games.stendhal.server.maps.quests.houses;
import games.stendhal.common.Direction;
import games.stendhal.common.parser.ExpressionType;
import games.stendhal.common.parser.JokerExprMatcher;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.condition.AgeGreaterThanCondition;
import games.stendhal.server.entity.npc.condition.AndCondition;
import games.stendhal.server.entity.npc.condition.NotCondition;
import games.stendhal.server.entity.npc.condition.QuestCompletedCondition;
import games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition;
import games.stendhal.server.entity.npc.condition.QuestNotStartedCondition;
import games.stendhal.server.entity.npc.condition.TextHasNumberCondition;
import java.util.Arrays;
final class AthorHouseSeller extends HouseSellerNPCBase {
/** Cost to buy house in athor. */
private static final int COST_ATHOR = 100000;
private static final String FISHLICENSE2_QUEST_SLOT = "fishermans_license2";
AthorHouseSeller(final String name, final String location, final HouseTax houseTax) {
super(name, location, houseTax);
init();
}
private void init() {
// Other than the condition that you must not already own a house, there are a number of conditions a player must satisfy.
// For definiteness we will check these conditions in a set order.
// So then the NPC doesn't have to choose which reason to reject the player for (appears as a WARN from engine if he has to choose)
// player is not old enough
add(ConversationStates.ATTENDING,
Arrays.asList("cost", "house", "buy", "purchase", "apartment"),
new NotCondition(new AgeGreaterThanCondition(HouseSellerNPCBase.REQUIRED_AGE)),
ConversationStates.ATTENDING,
"The cost of a new apartment in Athor is "
+ getCost()
+ " money. But, you'll have to come back when you have spent at least "
+ Integer.toString((HouseSellerNPCBase.REQUIRED_AGE / 60)) + " hours on Faiumoni. Maybe I'll have managed to get a suntan by then.",
null);
// player is old enough and hasn't got a house but has not done required quest
add(ConversationStates.ATTENDING,
Arrays.asList("cost", "house", "buy", "purchase", "apartment"),
new AndCondition(new AgeGreaterThanCondition(HouseSellerNPCBase.REQUIRED_AGE),
new QuestNotCompletedCondition(AthorHouseSeller.FISHLICENSE2_QUEST_SLOT),
new QuestNotStartedCondition(HouseSellerNPCBase.QUEST_SLOT)),
ConversationStates.ATTENDING,
"What do you want with an apartment on Athor when you're not even a good #fisherman? We are trying to attract owners who will spend time on the island. Come back when you have proved yourself a better fisherman.",
null);
// player is eligible to buy a apartment
add(ConversationStates.ATTENDING,
Arrays.asList("cost", "house", "buy", "purchase", "apartment"),
new AndCondition(new QuestNotStartedCondition(HouseSellerNPCBase.QUEST_SLOT),
new AgeGreaterThanCondition(HouseSellerNPCBase.REQUIRED_AGE),
new QuestCompletedCondition(AthorHouseSeller.FISHLICENSE2_QUEST_SLOT)),
ConversationStates.QUEST_OFFERED,
"The cost of a new apartment is "
+ getCost()
+ " money. Also, you must pay a monthly tax of " + HouseTax.BASE_TAX
+ " money. If you have an apartment in mind, please tell me the number now. I will check availability. "
+ "Athor Apartments are numbered "
+ getLowestHouseNumber() + " to " + getHighestHouseNumber() + ".",
null);
// handle house numbers 101 to 108
addMatching(ConversationStates.QUEST_OFFERED,
// match for all numbers as trigger expression
ExpressionType.NUMERAL, new JokerExprMatcher(),
new TextHasNumberCondition(getLowestHouseNumber(), getHighestHouseNumber()),
ConversationStates.ATTENDING,
null,
new BuyHouseChatAction(getCost(), QUEST_SLOT));
addJob("Well, I'm actually trying to sunbathe here. But, since you ask, I sell apartments here on Athor. Our brochure is at #http://stendhalgame.org/wiki/StendhalHouses.");
addReply("fisherman", "A fishing license from Santiago in Ados is the sign of a good fisherman, he sets two exams. Once you have passed both parts you are a good fisherman.");
setDirection(Direction.DOWN);
setDescription("You see a man trying to catch some sun.");
setEntityClass("swimmer1npc");
setPosition(44, 40);
initHP(100);
}
protected int getCost() {
return AthorHouseSeller.COST_ATHOR;
}
@Override
protected void createPath() {
setPath(null);
}
@Override
public void say(final String text) {
// He doesn't move around because he's "lying" on his towel.
say(text, false);
}
@Override
protected int getHighestHouseNumber() {
return 108;
}
@Override
protected int getLowestHouseNumber() {
return 101;
}
}