/* $Id: SuntanCreamForZara.java,v 1.35 2010/12/29 15:01:51 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.quests;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.DropItemAction;
import games.stendhal.server.entity.npc.action.EquipItemAction;
import games.stendhal.server.entity.npc.action.IncreaseKarmaAction;
import games.stendhal.server.entity.npc.action.IncreaseXPAction;
import games.stendhal.server.entity.npc.action.MultipleActions;
import games.stendhal.server.entity.npc.action.SetQuestAction;
import games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction;
import games.stendhal.server.entity.npc.condition.AndCondition;
import games.stendhal.server.entity.npc.condition.NotCondition;
import games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition;
import games.stendhal.server.entity.npc.condition.QuestActiveCondition;
import games.stendhal.server.entity.npc.condition.QuestCompletedCondition;
import games.stendhal.server.entity.npc.condition.QuestInStateCondition;
import games.stendhal.server.entity.npc.condition.QuestNotInStateCondition;
import games.stendhal.server.entity.npc.condition.QuestNotStartedCondition;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import games.stendhal.server.entity.player.Player;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
/**
* QUEST: Suntan Cream for Zara
* <p>
* PARTICIPANTS:
* <li> Zara, a woman at the Athos beach
* <li> David or Pam, the lifeguards.
* <p>
* STEPS:
* <li> Zara asks you to bring her some suntan cream from the lifeguards.
* <li> Pam or David want to have some ingredients. After you brought it to them
* they mix a cream.
* <li> Zara sees your suntan cream and asks for it and then thanks you.
* <p>
* REWARD:
* <li> 1000 XP
* <li> The key for a house in Ados where a personal chest with new slots is
* inside
* <p>
* REPETITIONS: - None.
*/
public class SuntanCreamForZara extends AbstractQuest {
private static final String QUEST_SLOT = "suntan_cream_zara";
@Override
public String getSlotName() {
return QUEST_SLOT;
}
@Override
public List<String> getHistory(final Player player) {
final List<String> res = new ArrayList<String>();
if (!player.hasQuest(QUEST_SLOT)) {
return res;
}
res.add("I have met Zara on Athor Island.");
final String questState = player.getQuest(QUEST_SLOT);
if (questState.equals("rejected")) {
res.add("I do not want to help Zara. She can burn.");
}
if (questState.equals("start") || questState.equals("done")) {
res.add("I want to help Zara soothe her skin. I need to get suntan cream from the lifeguards.");
}
if ((player.isEquipped("suntan cream") && questState.equals("start"))
|| questState.equals("done")) {
res.add("I got the suntan cream.");
}
if (questState.equals("done")) {
res.add("I took the suntan cream to Zara and she let me have a key to her house in Ados City North. She says it is the one at the far end of the lower row.");
}
return res;
}
private void createRequestingStep() {
final SpeakerNPC zara = npcs.get("Zara");
zara.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestCompletedCondition(QUEST_SLOT),
ConversationStates.ATTENDING,
"I don't have a new task for you. But thank you for the suntan cream. I feel my skin is getting better already!",
null);
zara.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestInStateCondition(QUEST_SLOT, "rejected"),
ConversationStates.QUEST_OFFERED,
"You refused to help me last time and my skin is getting worse. "
+ "Please can you bring me the magic #'suntan cream' that the #lifeguards produce?",
null);
zara.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestActiveCondition(QUEST_SLOT),
ConversationStates.ATTENDING,
"Did you forget that you promised me to ask the #lifeguards for #'suntan cream'?",
null);
zara.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new AndCondition(new QuestNotStartedCondition(QUEST_SLOT), new QuestNotInStateCondition(QUEST_SLOT, "rejected")),
ConversationStates.QUEST_OFFERED,
"I fell asleep in the sun and now my skin is burnt. Can you bring me the magic #'suntan cream' that the #lifeguards produce?",
null);
zara.add(ConversationStates.QUEST_OFFERED,
ConversationPhrases.YES_MESSAGES, null,
ConversationStates.ATTENDING,
"Thank you very much. I'll be waiting here for your return!",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, "start", 5.0));
zara.add(ConversationStates.QUEST_OFFERED,
ConversationPhrases.NO_MESSAGES, null,
ConversationStates.ATTENDING,
"Ok, but I would have had a nice reward for you...",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));
zara.add(
ConversationStates.QUEST_OFFERED,
Arrays.asList("suntan cream", "suntan", "cream"),
null,
ConversationStates.QUEST_OFFERED,
"The #lifeguards make a great cream to protect from the sun and to heal sunburns at the same time. Now, will you get it for me?",
null);
zara.add(
ConversationStates.QUEST_OFFERED,
"lifeguard",
null,
ConversationStates.QUEST_OFFERED,
"The lifeguards are called Pam and David. I think they are in the dressing rooms. So, will you ask them for me?",
null);
zara.addReply(
Arrays.asList("suntan cream", "suntan", "cream"),
"The #lifeguards make a great cream to protect from the sun and to heal sunburns at the same time.");
zara.addReply(
"lifeguard",
"The lifeguards are called Pam and David. I think they are in the dressing rooms.");
}
private void createBringingStep() {
final SpeakerNPC zara = npcs.get("Zara");
zara.add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(zara.getName()),
new QuestInStateCondition(QUEST_SLOT, "start"),
new PlayerHasItemWithHimCondition("suntan cream")),
ConversationStates.QUEST_ITEM_BROUGHT,
"Great! You got the suntan cream! Is it for me?",
null);
zara.add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(zara.getName()),
new QuestInStateCondition(QUEST_SLOT, "start"),
new NotCondition(new PlayerHasItemWithHimCondition("suntan cream"))),
ConversationStates.ATTENDING,
"I know that the #'suntan cream' is hard to get, but I hope that you didn't forget my painful problem...",
null);
final List<ChatAction> reward = new LinkedList<ChatAction>();
reward.add(new DropItemAction("suntan cream"));
reward.add(new EquipItemAction("small key", 1, true));
reward.add(new IncreaseXPAction(1000));
reward.add(new SetQuestAction(QUEST_SLOT, "done"));
reward.add(new IncreaseKarmaAction(15));
zara.add(
ConversationStates.QUEST_ITEM_BROUGHT,
ConversationPhrases.YES_MESSAGES,
// make sure the player isn't cheating by putting the
// cream away and then saying "yes"
new PlayerHasItemWithHimCondition("suntan cream"),
ConversationStates.ATTENDING,
"Thank you! I feel much better immediately! Here, take this key to my row house in Ados. Feel at home as long as I'm still here!",
new MultipleActions(reward));
zara.add(ConversationStates.QUEST_ITEM_BROUGHT,
ConversationPhrases.NO_MESSAGES, null,
ConversationStates.ATTENDING,
"No? Look at me! I cannot believe that you're so selfish!",
null);
}
@Override
public void addToWorld() {
super.addToWorld();
fillQuestInfo(
"Suntan Cream For Zara",
"Zara is burning under the hot Athor sun.",
false);
createRequestingStep();
createBringingStep();
}
@Override
public String getName() {
return "SuntanCreamForZara";
}
@Override
public int getMinLevel() {
return 50;
}
}