/* $Id: LookBookforCeryl.java,v 1.57 2011/02/10 19:28:11 kymara Exp $ */
/***************************************************************************
* (C) Copyright 2003-2011 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.quests;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.DropItemAction;
import games.stendhal.server.entity.npc.action.EquipItemAction;
import games.stendhal.server.entity.npc.action.IncreaseKarmaAction;
import games.stendhal.server.entity.npc.action.IncreaseXPAction;
import games.stendhal.server.entity.npc.action.MultipleActions;
import games.stendhal.server.entity.npc.action.SetQuestAction;
import games.stendhal.server.entity.npc.action.SetQuestAndModifyKarmaAction;
import games.stendhal.server.entity.npc.condition.AndCondition;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import games.stendhal.server.entity.npc.condition.NotCondition;
import games.stendhal.server.entity.npc.condition.PlayerHasItemWithHimCondition;
import games.stendhal.server.entity.npc.condition.QuestCompletedCondition;
import games.stendhal.server.entity.npc.condition.QuestInStateCondition;
import games.stendhal.server.entity.npc.condition.QuestNotStartedCondition;
import games.stendhal.server.entity.player.Player;
import games.stendhal.server.maps.Region;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
/**
* QUEST: Look book for Ceryl PARTICIPANTS: - Ceryl - Jynath
*
* STEPS: - Talk with Ceryl to activate the quest. - Talk with Jynath for the
* book. - Return the book to Ceryl
*
* REWARD: - 100 XP - 50 gold coins
*
* REPETITIONS: - None.
*/
public class LookBookforCeryl extends AbstractQuest {
private static final String QUEST_SLOT = "ceryl_book";
@Override
public String getSlotName() {
return QUEST_SLOT;
}
private void step1LearnAboutQuest() {
final SpeakerNPC npc = npcs.get("Ceryl");
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestNotStartedCondition(QUEST_SLOT),
ConversationStates.ATTENDING,
"I am looking for a very special #book.", null);
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestCompletedCondition(QUEST_SLOT),
ConversationStates.ATTENDING,
"I have nothing for you now.", null);
/** Other conditions not met e.g. quest completed */
npc.addReply("book","If you want to learn more, chat to my friend Wikipedian in Ados library.", null);
/** If quest is not started yet, start it. */
npc.add(
ConversationStates.ATTENDING,
"book", new QuestNotStartedCondition(QUEST_SLOT),
ConversationStates.QUEST_OFFERED,
"Could you ask #Jynath to return her book? She's had it for months now, and people are looking for it.",
null);
npc.add(
ConversationStates.QUEST_OFFERED,
ConversationPhrases.YES_MESSAGES,
null,
ConversationStates.ATTENDING,
"Great! Please get me it as quickly as possible... there's a huge waiting list!",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, "start", 5.0));
npc.add(
ConversationStates.QUEST_OFFERED,
ConversationPhrases.NO_MESSAGES,
null,
ConversationStates.ATTENDING,
"Oh... I suppose I will have to get somebody else to do it, then.",
new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));
npc.add(
ConversationStates.QUEST_OFFERED,
"jynath",
null,
ConversationStates.QUEST_OFFERED,
"Jynath is the witch who lives south of Or'ril castle, southwest of here. So, will you get me the book?",
null);
/** Remind player about the quest */
npc.add(ConversationStates.ATTENDING, "book",
new QuestInStateCondition(QUEST_SLOT, "start"),
ConversationStates.ATTENDING,
"I really need that book now! Go to talk with #Jynath.", null);
npc.add(
ConversationStates.ATTENDING,
"jynath",
null,
ConversationStates.ATTENDING,
"Jynath is the witch who lives south of Or'ril castle, southwest of here.",
null);
}
private void step2getBook() {
final SpeakerNPC npc = npcs.get("Jynath");
/**
* If player has quest and is in the correct state, just give him the
* book.
*/
npc.add(
ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
new QuestInStateCondition(QUEST_SLOT, "start")),
ConversationStates.ATTENDING,
"Oh, Ceryl's looking for that book back? My goodness! I completely forgot about it... here you go!",
new MultipleActions(new EquipItemAction("black book", 1, true), new SetQuestAction(QUEST_SLOT, "jynath")));
/** If player keeps asking for the book, just tell him to hurry up */
npc.add(
ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
new QuestInStateCondition(QUEST_SLOT, "jynath")),
ConversationStates.ATTENDING,
"You'd better take that book back to #Ceryl quickly... he'll be waiting for you.",
null);
npc.add(ConversationStates.ATTENDING, "ceryl", null,
ConversationStates.ATTENDING,
"Ceryl is the librarian at Semos, of course.", null);
/** Finally if player didn't start the quest, just ignore him/her */
npc.add(
ConversationStates.ATTENDING,
"book",
new QuestNotStartedCondition(QUEST_SLOT),
ConversationStates.ATTENDING,
"Sssh! I'm concentrating on this potion recipe... it's a tricky one.",
null);
}
private void step3returnBook() {
final SpeakerNPC npc = npcs.get("Ceryl");
/** Complete the quest */
final List<ChatAction> reward = new LinkedList<ChatAction>();
reward.add(new DropItemAction("black book"));
reward.add(new EquipItemAction("money", 50));
reward.add(new IncreaseXPAction(100));
reward.add(new IncreaseKarmaAction(10.0));
reward.add(new SetQuestAction(QUEST_SLOT, "done"));
npc.add(
ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
new QuestInStateCondition(QUEST_SLOT, "jynath"),
new PlayerHasItemWithHimCondition("black book")),
ConversationStates.ATTENDING,
"Oh, you got the book back! Phew, thanks!",
new MultipleActions(reward));
// There is no other way to get the book.
// Remove that quest slot so that the player can get
// it again from Jynath
// As the book is both bound and useless outside the
// quest, this is not a problem
npc.add(
ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(npc.getName()),
new QuestInStateCondition(QUEST_SLOT, "jynath"),
new NotCondition(new PlayerHasItemWithHimCondition("black book"))),
ConversationStates.ATTENDING,
"Haven't you got that #book back from #Jynath? Please go look for it, quickly!",
new SetQuestAction(QUEST_SLOT, "start"));
}
@Override
public List<String> getHistory(final Player player) {
final List<String> res = new ArrayList<String>();
if (!player.hasQuest(QUEST_SLOT)) {
return res;
}
res.add("I have met Ceryl at the library, he's the librarian there.");
final String questState = player.getQuest(QUEST_SLOT);
if (questState.equals("rejected")) {
res.add("I do not want to find the book.");
}
if (player.isQuestInState(QUEST_SLOT, "start", "jynath", "done")) {
res.add("I promised to fetch the black book from Jynath.");
}
if ((questState.equals("jynath") && player.isEquipped("black book"))
|| questState.equals("done")) {
res.add("I have talked to Jynath, and have the book.");
}
if (questState.equals("jynath") && !player.isEquipped("black book")) {
res.add("I do not have the black book Jynath has.");
}
if (questState.equals("done")) {
res.add("I have returned the book to Ceryl and got a little reward.");
}
return res;
}
@Override
public void addToWorld() {
super.addToWorld();
fillQuestInfo(
"Look for a book for Ceryl",
"Ceryl wants an old book that was checked out.",
false);
step1LearnAboutQuest();
step2getBook();
step3returnBook();
}
@Override
public String getName() {
return "LookBookforCeryl";
}
@Override
public String getRegion() {
return Region.SEMOS_CITY;
}
}