/* $Id: LearnAboutOrbs.java,v 1.13 2011/02/10 19:28:11 kymara Exp $ */
/***************************************************************************
* (C) Copyright 2003-2011 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.quests;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.IncreaseXPAction;
import games.stendhal.server.entity.npc.action.MultipleActions;
import games.stendhal.server.entity.npc.action.SetQuestAction;
import games.stendhal.server.entity.npc.condition.LevelGreaterThanCondition;
import games.stendhal.server.entity.npc.condition.NotCondition;
import games.stendhal.server.entity.npc.condition.QuestCompletedCondition;
import games.stendhal.server.entity.npc.condition.QuestNotCompletedCondition;
import games.stendhal.server.entity.player.Player;
import games.stendhal.server.maps.Region;
import java.util.ArrayList;
import java.util.List;
/**
* QUEST: Learn about Orbs
*
* PARTICIPANTS:
* <ul>
* <li>Ilisa, the summon healer in Semos temple</li>
* </ul>
*
* STEPS:
* <ul>
* <li>Ilisa offers to teach you about orbs</li>
* <li>You use the orb</li>
* <li>You tell her if you were successful.</li>
* </ul>
*
* REWARD:
* <ul>
* <li>50 XP</li>
* <li>Ability to use orb in semos temple which teleports you outside into city</li>
* <li>Ability to use other orbs e.g. in orril lich palace</li>
* </ul>
*
* REPETITIONS:
* <ul>
* <li>Can always learn about orbs but not get the xp each time</li>
* </ul>
*/
public class LearnAboutOrbs extends AbstractQuest {
private static final String QUEST_SLOT = "learn_scrying";
@Override
public String getSlotName() {
return QUEST_SLOT;
}
@Override
public List<String> getHistory(final Player player) {
final List<String> res = new ArrayList<String>();
if (!player.hasQuest(QUEST_SLOT)) {
return res;
}
res.add("I have met Ilisa in Semos Temple.");
final String questState = player.getQuest(QUEST_SLOT);
if (questState.equals("done")) {
res.add("Ilisa taught me how to use orbs. I must be careful as they could send me somewhere dangerous.");
}
return res;
}
private void step1() {
final SpeakerNPC npc = npcs.get("Ilisa");
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestNotCompletedCondition(QUEST_SLOT),
ConversationStates.QUEST_OFFERED,
"Some orbs have special properties. I can teach you how to #use an orb, like the one on this table.", null);
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new QuestCompletedCondition(QUEST_SLOT),
ConversationStates.ATTENDING,
"I can remind you how to #use orbs.", null);
// player interested in orb
npc.add(ConversationStates.QUEST_OFFERED,
"use",
new LevelGreaterThanCondition(10),
ConversationStates.QUESTION_1,
"Just right click on the orb and select Use. Did you get any message?",
null);
// player interested in orb but level < 10
npc.add(ConversationStates.QUEST_OFFERED,
"use",
new NotCondition(new LevelGreaterThanCondition(10)),
ConversationStates.ATTENDING,
"Oh oh, I just noticed you are still new here. Perhaps you better come back when you have more experience. Until then if you need any #help just ask!",
null);
// player wants reminder on Use
npc.add(
ConversationStates.ATTENDING,
"use",
null,
ConversationStates.ATTENDING,
"Just right click on part of the orb, and select Use.",
null);
// player got message from orb
npc.add(ConversationStates.QUESTION_1,
ConversationPhrases.YES_MESSAGES, null,
ConversationStates.ATTENDING,
"You're a natural! Now that you have learned to use that orb, it will teleport you to a place of magical significance. So don't use it unless you will be able to find your way back!",
new MultipleActions(new IncreaseXPAction(50), new SetQuestAction(QUEST_SLOT, "done")));
// player didn't get message, try again
npc.add(ConversationStates.QUESTION_1, ConversationPhrases.NO_MESSAGES,
null, ConversationStates.QUESTION_1,
"Well, you would need to stand next to it. Move closer, do you get a message now?", null);
}
@Override
public void addToWorld() {
super.addToWorld();
fillQuestInfo(
"Learn About Orbs",
"Ilisa will teach about using Orbs.",
false);
step1();
}
@Override
public String getName() {
return "LearnAboutOrbs";
}
@Override
public int getMinLevel() {
return 11;
}
@Override
public String getRegion() {
return Region.SEMOS_CITY;
}
}