/* $Id: GuardNPC.java,v 1.14 2010/09/19 02:31:42 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.orril.bridge;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds the bridge guard (to fado) NPC.
*
* @author kymara
*/
public class GuardNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Stefan") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(62, 105));
nodes.add(new Node(63, 105));
nodes.add(new Node(64, 105));
nodes.add(new Node(65, 105));
nodes.add(new Node(64, 105));
nodes.add(new Node(63, 105));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hi, can I #help you?");
addJob("I guard this bridge and check the road block stays in place.");
addHelp("The road to Fado is closed until the city is safe.");
addQuest("I'd like something more interesting to do, too.");
addGoodbye("Goodbye and come back soon, I get bored here.");
}
};
npc.setDescription("You see a bored looking guard.");
npc.setEntityClass("recruiter1npc");
npc.setPosition(62, 105);
npc.initHP(100);
zone.add(npc);
}
}