/* $Id: BuyerNPC.java,v 1.10 2010/09/19 02:31:53 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.nalwor.weaponshop;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds an NPC to buy previously un bought weapons.
*
* @author kymara
*/
public class BuyerNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Elodrin") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(4, 5));
nodes.add(new Node(7, 5));
nodes.add(new Node(7, 3));
nodes.add(new Node(7, 5));
nodes.add(new Node(4, 5));
nodes.add(new Node(4, 3));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("*grrr* You dare come in my shop?");
addJob("I buy weapons. I pay more to elves. Ha!");
addHelp("I #trade rare weapons.");
addOffer("Look at the blackboard on the wall to see what I will buy.");
addQuest("You think I'd trust a human with anything important? You're wrong!");
new BuyerAdder().add(this, new BuyerBehaviour(shops.get("elfbuyrare")), false);
addGoodbye("Bye - be careful not to annoy the other elves as much.");
}
};
npc.setDescription("You see Elodrin, a mean looking elf.");
npc.setEntityClass("elfbuyernpc");
npc.setPosition(4, 5);
npc.initHP(100);
zone.add(npc);
}
}