/* $Id: PrincessNPC.java,v 1.16 2010/09/19 02:31:47 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.nalwor.tower;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds a Princess NPC who lives in a tower.
*
* @author kymara
*/
public class PrincessNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Tywysoga") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(17, 13));
nodes.add(new Node(10, 13));
nodes.add(new Node(10, 4));
nodes.add(new Node(3, 4));
nodes.add(new Node(3, 3));
nodes.add(new Node(7, 3));
nodes.add(new Node(7, 9));
nodes.add(new Node(12, 9));
nodes.add(new Node(12, 13));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hail to thee, human.");
addJob("I'm a princess. What can I do?");
addHelp("A persistent person could do a #task for me.");
addOffer("I don't trade. My parents would have considered it beneath me.");
addGoodbye("Goodbye, strange one.");
}
};
npc.setDescription("You see a beautiful but forlorn High Elf.");
npc.setEntityClass("elfprincessnpc");
npc.setPosition(17, 13);
npc.initHP(100);
zone.add(npc);
}
}