Package games.stendhal.server.maps.nalwor.postoffice

Source Code of games.stendhal.server.maps.nalwor.postoffice.PostNPC

/* $Id: PostNPC.java,v 1.9 2010/09/19 02:31:34 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.nalwor.postoffice;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Builds the post office elf NPC.
* She may be used later for something else like a newspaper.
* Now she sells nalwor scrolls
* @author kymara
*/
public class PostNPC implements ZoneConfigurator {
  private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(final StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Lorithien") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(11, 3));
        nodes.add(new Node(16, 3));
        nodes.add(new Node(16, 8));
        nodes.add(new Node(11, 8));
        nodes.add(new Node(11, 5));
        nodes.add(new Node(7, 5));
        nodes.add(new Node(7, 2));
        nodes.add(new Node(3, 2));
        nodes.add(new Node(3, 5));
        nodes.add(new Node(3, 2));
        nodes.add(new Node(7, 2));
        nodes.add(new Node(7, 5));
        nodes.add(new Node(11, 5));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hi, can I #help you?");
        addJob("I work in this post office. But I'm new and I haven't been trusted with much yet.");
        addHelp("I've not had this #job long ... come back soon and I might have been given something interesting to do.");
        new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("nalworscrolls")));
        addGoodbye("Bye - nice to meet you!");
      }
    };

    npc.setDescription("You see a pretty elf girl.");
    npc.setEntityClass("postelfnpc");
    npc.setPosition(11, 3);
    npc.initHP(100);
    zone.add(npc);
  }
}
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