/* $Id: ElementalsNPCs.java,v 1.6 2010/12/29 15:02:25 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.nalwor.hell;
import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Creates the elementals npcs in hell.
*
* @author kymara
*/
public class ElementalsNPCs implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPCs(zone);
}
private void buildNPCs(final StendhalRPZone zone) {
final String[] names = {"Savanka", "Xeoilia", "Azira"};
final Node[] start = new Node[] { new Node(115, 6), new Node(124, 10), new Node(116, 18) };
for (int i = 0; i < 3; i++) {
final SpeakerNPC npc = new SpeakerNPC(names[i]) {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(115, 6));
nodes.add(new Node(119, 6));
nodes.add(new Node(119, 5));
nodes.add(new Node(122, 5));
nodes.add(new Node(122, 6));
nodes.add(new Node(125, 6));
nodes.add(new Node(125, 10));
nodes.add(new Node(124, 10));
nodes.add(new Node(124, 12));
nodes.add(new Node(123, 12));
nodes.add(new Node(123, 15));
nodes.add(new Node(124, 15));
nodes.add(new Node(124, 17));
nodes.add(new Node(122, 17));
nodes.add(new Node(122, 18));
nodes.add(new Node(116, 18));
nodes.add(new Node(116, 16));
nodes.add(new Node(114, 16));
nodes.add(new Node(114, 15));
nodes.add(new Node(113, 15));
nodes.add(new Node(113, 13));
nodes.add(new Node(111, 13));
nodes.add(new Node(111, 8));
nodes.add(new Node(115, 8));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
add(
ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new GreetingMatchesNameCondition(getName()), true,
ConversationStates.IDLE,
"Speak not to us, the harbingers of Hell!",
null);
}
};
npc.setEntityClass("fireelementalnpc");
npc.setPosition(start[i].getX(), start[i].getY());
npc.setDirection(Direction.DOWN);
npc.initHP(100);
zone.add(npc);
}
}
}