Package games.stendhal.server.maps.nalwor.hell

Source Code of games.stendhal.server.maps.nalwor.hell.ElementalsNPCs

/* $Id: ElementalsNPCs.java,v 1.6 2010/12/29 15:02:25 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.nalwor.hell;

import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.condition.GreetingMatchesNameCondition;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Creates the elementals npcs in hell.
*
* @author kymara
*/
public class ElementalsNPCs implements ZoneConfigurator {
  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildNPCs(zone);
  }

  private void buildNPCs(final StendhalRPZone zone) {
    final String[] names = {"Savanka", "Xeoilia", "Azira"};
    final Node[] start = new Node[] { new Node(115, 6), new Node(124, 10), new Node(116, 18) };
    for (int i = 0; i < 3; i++) {
      final SpeakerNPC npc = new SpeakerNPC(names[i]) {

        @Override
        protected void createPath() {
          final List<Node> nodes = new LinkedList<Node>();
          nodes.add(new Node(115, 6));
                    nodes.add(new Node(119, 6));
          nodes.add(new Node(119, 5));
                    nodes.add(new Node(122, 5));
                    nodes.add(new Node(122, 6));
                    nodes.add(new Node(125, 6));
                    nodes.add(new Node(125, 10));
                    nodes.add(new Node(124, 10));
                    nodes.add(new Node(124, 12));
          nodes.add(new Node(123, 12));
          nodes.add(new Node(123, 15));
                    nodes.add(new Node(124, 15));
          nodes.add(new Node(124, 17));
                    nodes.add(new Node(122, 17));
                    nodes.add(new Node(122, 18));
                    nodes.add(new Node(116, 18));
                    nodes.add(new Node(116, 16));
                    nodes.add(new Node(114, 16));
                    nodes.add(new Node(114, 15));
                    nodes.add(new Node(113, 15));
                    nodes.add(new Node(113, 13));
                    nodes.add(new Node(111, 13));
                    nodes.add(new Node(111, 8));
                    nodes.add(new Node(115, 8));
          setPath(new FixedPath(nodes, true));
        }

        @Override
        protected void createDialog() {
          add(
               ConversationStates.IDLE,
            ConversationPhrases.GREETING_MESSAGES,
            new GreetingMatchesNameCondition(getName()), true,
            ConversationStates.IDLE,
            "Speak not to us, the harbingers of Hell!",
            null);
     
        }
      };
      npc.setEntityClass("fireelementalnpc");
      npc.setPosition(start[i].getX(), start[i].getY());
      npc.setDirection(Direction.DOWN);
      npc.initHP(100);
      zone.add(npc);
    }
  }
}
TOP

Related Classes of games.stendhal.server.maps.nalwor.hell.ElementalsNPCs

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.