Package games.stendhal.server.maps.nalwor.assassinhq

Source Code of games.stendhal.server.maps.nalwor.assassinhq.PrincipalNPC

/* $Id: PrincipalNPC.java,v 1.6 2010/09/19 02:31:20 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.nalwor.assassinhq;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Inside Nalwor Assassin Headquarters - Level 0 .
*/
public class PrincipalNPC implements ZoneConfigurator {
    private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildprincipal(zone);
  }

  private void buildprincipal(final StendhalRPZone zone) {
    final SpeakerNPC principal = new SpeakerNPC("Femme Fatale") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(2, 18));
        nodes.add(new Node(2, 14));
        nodes.add(new Node(3, 14));
        nodes.add(new Node(3, 18));
        setPath(new FixedPath(nodes, true));

      }

      @Override
      protected void createDialog() {
        addGreeting();
        addJob("It is my job to keep all my little guys armed and equipped. Please help me.");
        addHelp("I can buy your surplus items.  Please see blackboard on wall for what I need.");
        addOffer("Look at blackboard on wall to see my offer.");
        addQuest("Other than selling me what I need, I don't require anything from you.");
        addGoodbye();
         new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buy4assassins")), false);
      }
    };

    principal.setEntityClass("principalnpc");
    principal.setPosition(2, 18);
    principal.initHP(100);
    principal.setDescription("The lady walking around is Femme Fatale. She is always on the search for armor and weapons.");
    zone.add(principal);
  }
}
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