Package games.stendhal.server.maps.nalwor.assassinhq

Source Code of games.stendhal.server.maps.nalwor.assassinhq.ChiefFalatheenDishwasherNPC

/* $Id: ChiefFalatheenDishwasherNPC.java,v 1.12 2010/10/31 18:41:50 kymara Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.nalwor.assassinhq;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;

import java.util.Map;

/**
* Inside Nalwor Assassin Headquarters - cellar .
*/
public class ChiefFalatheenDishwasherNPC implements ZoneConfigurator  {

  private final ShopList shops = SingletonRepository.getShopList();

  public void configureZone(StendhalRPZone zone,
      Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Chief Falatheen Humble Dishwasher") {

      @Override
      protected void createPath() {
        setPath(null);
      }

      @Override
      public void createDialog() {
        addGreeting("You better have a good excuse for bothering me. I'm up to my neck in dishwater!");
        addJob("It is my job to wash all the dishes for all these pesky little brats.");
        addHelp("I can buy your vegetables and herbs.  Please see blackboards on wall for what I need.");
        addOffer("Look at blackboards on wall to see my prices.");
        addQuest("You could try to help me #escape from these hoodlums. Well... maybe not.");
        addGoodbye("Don't forget where I am now. Come back and see me some time. I do get lonely.");
        addReply("escape", "Yes! I want to pursue my dream. Mother Helena offered me a most wonderful job.  She needs a dishwasher. Lots of complaining customers!!!");
        new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buyveggiesandherbs")), false);         
      }};
      npc.setPosition(20, 3);
      npc.setEntityClass("chieffalatheennpc");
      zone.add(npc);   
  }
}
       
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