Package games.stendhal.server.maps.mithrilbourgh.throne_room

Source Code of games.stendhal.server.maps.mithrilbourgh.throne_room.BuyerNPC

/* $Id: BuyerNPC.java,v 1.9 2010/12/30 16:09:13 kiheru Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.mithrilbourgh.throne_room;

import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.RPEntity;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;

import java.util.Map;

/**
* Builds an NPC to buy previously un bought mainio weapons.
* He is the
*
* @author kymara
*/
public class BuyerNPC implements ZoneConfigurator {
  private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(final StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Despot Halb Errvl") {

      @Override
      protected void createPath() {
        setPath(null);
      }

      @Override
      protected void createDialog() {
        addGreeting("I hope you have disturbed me for a good reason?");
        addReply(ConversationPhrases.YES_MESSAGES, "Well state what you want then!");
        addReply(ConversationPhrases.NO_MESSAGES, "Then get out of my sight before I feed you to the dragons!");
        addJob("Isn't it clear by my title...?");
        addReply("mainio", "My advisors tell me the word means 'excellent' in some foreign language. If it is so, my men must wear it! I do not think Diehelm Brui is equipping them well enough!");
        addHelp("My army must have the best items. #Offer me some of the rare #mainio armor I have heard tell of, and I will pay you handsomely.");
        //addQuest("The Mithrilbourgh Army and I are not in need of your services at present.");
        new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buymainio")), true);
         addGoodbye("Bye.");
      }
     
      @Override
      protected void onGoodbye(RPEntity player) {
        setDirection(Direction.DOWN);
      }
     
    };
    npc.setDescription("You see an impatient man. He has a military air about him.");
    npc.setEntityClass("blacklordnpc");
    npc.setPosition(19, 4);
    npc.initHP(100);
    zone.add(npc);

  }
}
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