/* $Id: GroundskeeperNPC.java,v 1.12 2010/09/19 02:30:58 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.magic.school;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.SpeakerNPC;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds the groundskeeper NPC.
*
* @author Teiv
*/
public class GroundskeeperNPC implements ZoneConfigurator {
//
// ZoneConfigurator
//
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC groundskeeperNPC = new SpeakerNPC("Morgrin") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(35, 13));
nodes.add(new Node(35, 7));
nodes.add(new Node(34, 7));
nodes.add(new Node(34, 4));
nodes.add(new Node(30, 4));
nodes.add(new Node(30, 14));
nodes.add(new Node(32, 14));
nodes.add(new Node(32, 13));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hello my friend. Nice day for walking isn't it?");
addReply(ConversationPhrases.NO_MESSAGES, "Oh sorry. Hope tomorrow your day is a better one.");
addReply(ConversationPhrases.YES_MESSAGES, "Fine fine, I hope you enjoy your day.");
addJob("My job is to clean up school, repair broken things! That's enough to do for a whole day!");
addHelp("I can not help you, I am busy all the day. But you could help me with a 'little' #task!");
addGoodbye("Bye.");
}
};
groundskeeperNPC.setEntityClass("groundskeepernpc");
groundskeeperNPC.setPosition(35, 13);
groundskeeperNPC.initHP(1000);
groundskeeperNPC.setDescription("You see Morgrin, the facility manager of the Magic City school. He is always busy and needs a helping hand.");
zone.add(groundskeeperNPC);
}
}