/* $Id: OutfitLender2NPC.java,v 1.11 2011/05/01 19:50:08 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.magic.clothing_boutique;
import games.stendhal.common.grammar.ItemParserResult;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.Outfit;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.action.ExamineChatAction;
import games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour;
import games.stendhal.server.entity.player.Player;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import marauroa.common.Pair;
public class OutfitLender2NPC implements ZoneConfigurator {
// outfits to last for 48 hours normally
public static final int endurance = 48 * 60 * 20 * 10;
// this constant is to vary the price. N=1 normally but could be a lot smaller on special occasions
private static final double N = 1;
private static HashMap<String, Pair<Outfit, Boolean>> outfitTypes = new HashMap<String, Pair<Outfit, Boolean>>();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
initOutfits();
buildBoutiqueArea(zone);
}
private void initOutfits() {
// these outfits must be put on over existing outfit
// (what's null doesn't change that part of the outfit)
// so true means we put on over
final Pair<Outfit, Boolean> GLASSES = new Pair<Outfit, Boolean>(new Outfit(null, null, Integer.valueOf(86), null, null), true);
final Pair<Outfit, Boolean> GOBLIN_FACE = new Pair<Outfit, Boolean>(new Outfit(null, null, Integer.valueOf(88), null, null), true);
final Pair<Outfit, Boolean> THING_FACE = new Pair<Outfit, Boolean>(new Outfit(null, null, Integer.valueOf(87), null, null), true);
// these outfits must replace the current outfit (what's null simply isn't there)
final Pair<Outfit, Boolean> PURPLE_SLIME = new Pair<Outfit, Boolean>(new Outfit(null, Integer.valueOf(00), Integer.valueOf(98), Integer.valueOf(00), Integer.valueOf(93)), false);
final Pair<Outfit, Boolean> GREEN_SLIME = new Pair<Outfit, Boolean>(new Outfit(null, Integer.valueOf(00), Integer.valueOf(98), Integer.valueOf(00), Integer.valueOf(89)), false);
final Pair<Outfit, Boolean> RED_SLIME = new Pair<Outfit, Boolean>(new Outfit(null, Integer.valueOf(00), Integer.valueOf(98), Integer.valueOf(00), Integer.valueOf(88)), false);
final Pair<Outfit, Boolean> BLUE_SLIME = new Pair<Outfit, Boolean>(new Outfit(null, Integer.valueOf(00), Integer.valueOf(98), Integer.valueOf(00), Integer.valueOf(91)), false);
final Pair<Outfit, Boolean> GINGERBREAD_MAN = new Pair<Outfit, Boolean>(new Outfit(null, Integer.valueOf(00), Integer.valueOf(98), Integer.valueOf(00), Integer.valueOf(92)), false);
outfitTypes.put("glasses", GLASSES);
outfitTypes.put("goblin face", GOBLIN_FACE);
outfitTypes.put("thing face", THING_FACE);
outfitTypes.put("purple slime", PURPLE_SLIME);
outfitTypes.put("green slime", GREEN_SLIME);
outfitTypes.put("red slime", RED_SLIME);
outfitTypes.put("blue slime", BLUE_SLIME);
outfitTypes.put("gingerbread man", GINGERBREAD_MAN);
}
private void buildBoutiqueArea(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Saskia") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(5, 7));
nodes.add(new Node(5, 20));
nodes.add(new Node(9, 20));
nodes.add(new Node(9, 7));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
class SpecialOutfitChangerBehaviour extends OutfitChangerBehaviour {
SpecialOutfitChangerBehaviour(final Map<String, Integer> priceList, final int endurance, final String wearOffMessage) {
super(priceList, endurance, wearOffMessage);
}
@Override
public void putOnOutfit(final Player player, final String outfitType) {
final Pair<Outfit, Boolean> outfitPair = outfitTypes.get(outfitType);
final Outfit outfit = outfitPair.first();
final boolean type = outfitPair.second();
if (type) {
player.setOutfit(outfit.putOver(player.getOutfit()), true);
} else {
player.setOutfit(outfit, true);
}
if (endurance != NEVER_WEARS_OFF) {
// restart the wear-off timer if the player was still wearing
// another temporary outfit.
SingletonRepository.getTurnNotifier().dontNotify(new OutwearClothes(player));
// make the costume disappear after some time
SingletonRepository.getTurnNotifier().notifyInTurns(endurance,
new OutwearClothes(player));
}
}
// override transact agreed deal to only make the player rest to a normal outfit if they want a put on over type.
@Override
public boolean transactAgreedDeal(ItemParserResult res, final EventRaiser seller, final Player player) {
final String outfitType = res.getChosenItemName();
final Pair<Outfit, Boolean> outfitPair = outfitTypes.get(outfitType);
final boolean type = outfitPair.second();
if (type) {
if (player.getOutfit().getBase() > 80
&& player.getOutfit().getBase() < 99) {
seller.say("You already have a magic outfit on which just wouldn't look good with another - could you please put yourself in something more conventional and ask again? Thanks!");
return false;
}
}
int charge = getCharge(res, player);
if (player.isEquipped("money", charge)) {
player.drop("money", charge);
putOnOutfit(player, outfitType);
return true;
} else {
seller.say("Sorry, you don't have enough money!");
return false;
}
}
// These outfits are not on the usual OutfitChangerBehaviour's
// list, so they need special care when looking for them
@Override
public boolean wearsOutfitFromHere(final Player player) {
final Outfit currentOutfit = player.getOutfit();
for (final Pair<Outfit, Boolean> possiblePair : outfitTypes.values()) {
if (possiblePair.first().isPartOf(currentOutfit)) {
return true;
}
}
return false;
}
}
final Map<String, Integer> priceList = new HashMap<String, Integer>();
priceList.put("glasses", (int) (N * 400));
priceList.put("goblin face", (int) (N * 500));
priceList.put("thing face", (int) (N * 500));
priceList.put("purple slime", (int) (N * 3000));
priceList.put("red slime", (int) (N * 3000));
priceList.put("blue slime", (int) (N * 3000));
priceList.put("green slime", (int) (N * 3000));
priceList.put("gingerbread man", (int) (N * 1200));
addGreeting("Hello, I hope you are enjoying looking around our gorgeous boutique.");
addQuest("Just look fabulous!");
add(
ConversationStates.ATTENDING,
ConversationPhrases.OFFER_MESSAGES,
null,
ConversationStates.ATTENDING,
"Please tell me which outfit you would like, ask to #hire #glasses, #hire a #goblin #face, #hire a #thing #face, #hire a #purple #slime outfit, #hire a #green #slime, #hire a #red #slime, #hire a #blue #slime, or #hire a #gingerbread #man outfit.",
new ExamineChatAction("outfits2.png", "Outfits", "Price varies"));
addJob("I work with magic in a fun way! Ask about the #offer.");
addHelp("I can cast a spell to dress you in a magical outfit. They wear off after some time. I hope I can #offer you something you like. If not Liliana also rents out from a different range.");
addGoodbye("Bye!");
final OutfitChangerBehaviour behaviour = new SpecialOutfitChangerBehaviour(priceList, endurance, "Your magical outfit has worn off.");
new OutfitChangerAdder().addOutfitChanger(this, behaviour, "hire", false, false);
}
};
npc.setEntityClass("wizardwomannpc");
npc.setPosition(5, 7);
npc.initHP(100);
npc.setDescription("You see Saskia. She works in the Magic City boutique.");
zone.add(npc);
}
}