/* $Id: GreeterNPC.java,v 1.13 2011/06/27 16:07:57 madmetzger Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.magic.city;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds a Wizard NPC who explains about the city.
*
* @author kymara
*/
public class GreeterNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Erodel Bmud") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(99, 111));
nodes.add(new Node(106, 111));
nodes.add(new Node(106, 98));
nodes.add(new Node(105, 98));
nodes.add(new Node(105, 89));
nodes.add(new Node(107, 89));
nodes.add(new Node(107, 44));
nodes.add(new Node(104, 44));
nodes.add(new Node(104, 40));
nodes.add(new Node(57, 40));
nodes.add(new Node(57, 51));
nodes.add(new Node(93, 51));
nodes.add(new Node(57, 51));
nodes.add(new Node(57, 40));
nodes.add(new Node(104, 40));
nodes.add(new Node(104, 44));
nodes.add(new Node(107, 44));
nodes.add(new Node(107, 89));
nodes.add(new Node(105, 89));
nodes.add(new Node(105, 98));
nodes.add(new Node(106, 98));
nodes.add(new Node(106, 111));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Salutations, traveller.");
addJob("I am a wizard, like all who dwell in this magic underground city. We practise #magic here.");
addReply("magic", "Indeed, enchantments such as our Sunlight Spell to keep the grass and flowers healthy down here. I suppose you are wondering why you have seen traditional enemies such as dark elves and green elves in company together here, let me #explain.");
addReply("explain", "As a city for wizards only, we have much to learn from one another. Thus, old quarrels are forgotten and we live here in peace.");
addHelp("It is part of my #job to #offer you enchanted scrolls to travel to any major city in Faiumoni. I also have a supply of scrolls you may mark, and some scrolls to summon creatures. Be aware, they do not come cheap.");
new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("allscrolls")) {
@Override
public int getUnitPrice(final String item) {
// Player pays 150 % of standard price
return (int) (1.50f * priceCalculator.calculatePrice(item, null));
}
});
addQuest("Neither can live while the other survives! The Dark Lord must be killed...no ... wait... that was some other time. Forgive me for confusing you, I need nothing.");
addGoodbye("Adieu.");
}
};
npc.setDescription("You see a friendly looking elderly wizard.");
npc.setEntityClass("friendlywizardnpc");
npc.setPosition(99, 111);
npc.initHP(100);
zone.add(npc);
}
}