/* $Id: BuyerNPC.java,v 1.13 2010/09/19 02:31:56 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.magic.bricabrac;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds an witch NPC She is a trader for bric-a-brac items.
*
* @author kymara
*/
public class BuyerNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone
* The zone to be configured.
* @param attributes
* Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone,
final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Vonda") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(4, 12));
nodes.add(new Node(12, 12));
nodes.add(new Node(12, 8));
nodes.add(new Node(27, 8));
nodes.add(new Node(27, 5));
nodes.add(new Node(27, 10));
nodes.add(new Node(8, 10));
nodes.add(new Node(8, 12));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hello.");
addJob("I potter around collecting odds and bobs. Sometimes I sell items, but mostly I like to keep them. If you have any relics to #trade, I would be very happy indeed.");
addHelp("I could tell you about some of these wonderful items here. The white #pot, #coffins, #dress, #shield, #armor, #tools, #rug, #flowers, #clock and #'sewing machine' are all fascinating!");
addReply(
"pot",
"You mean the white and blue one, the oriental pot, I suppose. That is an original made by the ancient oni people. It's very rare.");
addReply(
"coffins",
"Those coffins were looted from some underground catacombs, I had to pay a pretty price for that pair.");
addReply(
"dress",
"I do love that beautiful pink dress. I am told it was worn by the elven princess Tywysoga.");
addReply(
"shield",
"That is a truly fearsome shield, is it not? There is some enscription on the back about devil knights, but I am afraid I do not understand it.");
addReply(
"rug",
"That is a genuine rug from the far East. I have never seen one like it, only cheap copies. Please don't get muddy footprints on it!");
addReply(
"flowers",
"Ah ha! These are flowers grown with elf magic. I bought them myself from a wonderful florist in Nalwor.");
addReply(
"clock",
"That grandfather clock is one of my more modern pieces. If you know Woody the Woodcutter, you may recognise the handiwork.");
addReply(
"tools",
"Those tools on the back wall are a true antique! They were used by the great grandfather of Xoderos of Semos, isn't that incredible!");
addReply(
"armor",
"Ah, that mighty piece was made in Deniran. I'm afraid I know little more about it.");
addReply(
"sewing machine",
"Oh you know that is my favourite. It was made by a man called Zinger, and it still works just as well as the day it was made.");
addQuest("I have no favour to ask of you.");
new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buymagic")), false);
addOffer("There is a list of prices for relics and magic items I would buy, over on that large book.");
addGoodbye("Bye.");
}
};
npc.setDescription("You see Vonda, a witch who seems to like clutter...");
npc.setEntityClass("witch2npc");
npc.setPosition(4, 12);
npc.initHP(100);
zone.add(npc);
}
}