Package games.stendhal.server.maps.kirdneh.inn

Source Code of games.stendhal.server.maps.kirdneh.inn.BarmanNPC

/* $Id: BarmanNPC.java,v 1.4 2010/09/19 02:30:47 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.kirdneh.inn;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;

import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Builds the barman in kirdneh.
*
* @author kymara
*/
public class BarmanNPC implements ZoneConfigurator {
  //
  // ZoneConfigurator
  //

  /**
   * Configure a zone.
   *
   * @param zone
   *            The zone to be configured.
   * @param attributes
   *            Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone,
      final Map<String, String> attributes) {
    buildNPC(zone, attributes);
  }

  private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
    final SpeakerNPC barmanNPC = new SpeakerNPC("Ruarhi") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(15, 4));
        nodes.add(new Node(15, 7));
        nodes.add(new Node(4, 7));
        nodes.add(new Node(4, 20));
        nodes.add(new Node(4, 7));
        nodes.add(new Node(11, 7));
        nodes.add(new Node(11, 11));
        nodes.add(new Node(14, 11));
        nodes.add(new Node(14, 21));
        nodes.add(new Node(14, 8));
        nodes.add(new Node(15, 8));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hi there!");
        addJob("I am the barman. If I can #offer you a drink, just say.");
        addHelp("Ssh, can you come close so I can whisper? (I know Katerina there looks a wreck .. but she's actually a summon healer .. and cheap too.)");
        final Map<String, Integer> offerings = new HashMap<String, Integer>();
        offerings.put("beer", 10);
        offerings.put("wine", 15);
        // more expensive than in normal taverns
        offerings.put("bread", 50);
        offerings.put("cheese", 20);
        offerings.put("pie", 160);
        new SellerAdder().addSeller(this, new SellerBehaviour(offerings));
        addGoodbye("Goodbye.");
      }
    };

    barmanNPC.setEntityClass("barman2npc");
    barmanNPC.setPosition(15, 4);
    barmanNPC.initHP(100);
    barmanNPC.setDescription("You see Ruarhi. He looks like a real bar-owner.");
    zone.add(barmanNPC);
  }
}
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