/* $Id: GossipNPC.java,v 1.12 2011/03/31 15:30:57 bluelads99 Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.kirdneh.city;
import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.RPEntity;
import games.stendhal.server.entity.npc.SpeakerNPC;
import java.util.Map;
/**
* Builds a information giving NPC in Kirdneh city.
*
* @author kymara
*/
public class GossipNPC implements ZoneConfigurator {
//
// ZoneConfigurator
//
/**
* Configure a zone.
*
* @param zone
* The zone to be configured.
* @param attributes
* Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone,
final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC npc = new SpeakerNPC("Jef") {
@Override
protected void createPath() {
setPath(null);
}
protected void onGoodbye(RPEntity player) {
setDirection(Direction.DOWN);
}
@Override
protected void createDialog() {
addGreeting("Heya!");
addJob("Um, not sure what you mean. Right now I'm waiting for my mum to get back from the #shops.");
addHelp("I have some #news about the bazaar over there.");
addOffer("I don't sell stuff, I'm just waiting for my mum. But I have some #news if you wanna hear it.");
// quest: FindJefsMom , quest sentence given there
addReply("news", "Some more shopkeepers will be at the market soon! It'll be cool, it's kind of empty round here at the moment.");
addReply("shops", "Yeah she's had to go out of town. All we have here is that flower seller! There's #news about our bazaar, though ...");
addGoodbye("See you around.");
}
};
npc.setEntityClass("kid6npc");
npc.setPosition(114, 67);
npc.initHP(100);
npc.setDescription("You see Jef. He seems like waiting for someone.");
zone.add(npc);
}
}