/* $Id: IceCreamSellerNPC.java,v 1.17 2011/05/01 19:50:07 martinfuchs Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.kalavan.citygardens;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import games.stendhal.server.entity.player.Player;
import java.util.HashMap;
import java.util.Map;
/**
* Builds an ice cream seller npc.
*
* @author kymara
*/
public class IceCreamSellerNPC implements ZoneConfigurator {
//
// ZoneConfigurator
//
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
//
// IceCreamSellerNPC
//
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC npc = new SpeakerNPC("Sam") {
@Override
protected void createPath() {
setPath(null);
}
@Override
protected void createDialog() {
addGreeting("Hi. Can I #offer you an ice cream?");
addJob("I sell delicious ice creams.");
addHelp("I can #offer you a refreshing ice cream.");
addQuest("Mine's a simple life, I don't need a lot.");
add(ConversationStates.ATTENDING,
ConversationPhrases.YES_MESSAGES,
null,
ConversationStates.ATTENDING,
null,
new ChatAction() {
public void fire(final Player player,final Sentence sentence, final EventRaiser npc) {
((SpeakerNPC) npc.getEntity()).getEngine().step(player, "buy ice cream");
}
} );
final Map<String, Integer> offers = new HashMap<String, Integer>();
offers.put("icecream", 30);
new SellerAdder().addSeller(this, new SellerBehaviour(offers));
addGoodbye("Bye, enjoy your day!");
}
};
npc.setEntityClass("icecreamsellernpc");
npc.setPosition(73, 54);
npc.initHP(100);
npc.setDescription("Sam has a job, all kids dream of. He sells ice cream. Yummi!");
zone.add(npc);
}
}