Package games.stendhal.server.maps.fado.weaponshop

Source Code of games.stendhal.server.maps.fado.weaponshop.RingSmithNPC

/* $Id: RingSmithNPC.java,v 1.33 2010/09/19 02:31:00 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.fado.weaponshop;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Builds an NPC to buy gems and gold and sell engagement ring.
* <p>
* He is also the NPC who can fix a broken emerald ring
* (../../quests/Ringmaker.java)
* <p>
* He is also the NPC who casts the wedding ring (../../quests/Marriage.java)
*
* @author kymara
*/
public class RingSmithNPC implements ZoneConfigurator {
  private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param zone
   *            The zone to be configured.
   * @param attributes
   *            Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone,
      final Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(final StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Ognir") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(18, 8));
        nodes.add(new Node(15, 8));
        nodes.add(new Node(15, 10));
        nodes.add(new Node(16, 10));
        nodes.add(new Node(16, 14));
        nodes.add(new Node(18, 14));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Hi! Can I #help you?");
        addJob("I work with #gold, to fix and make jewellery.");
        addOffer("I sell engagement rings which I make myself. I also buy gems and gold, see the red catalogue on the table.");
        addReply(
            "gold",
            "It's cast from gold nuggets which you can pan for on Or'ril river. I don't cast it myself, but a smith in Ados does.");
        addHelp("I am an expert on #'wedding rings' and #'emerald rings', sometimes called the ring of #life.");
        addQuest("Well, you could consider getting married to be a quest! Ask me about #'wedding rings' if you need one.");
        new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("sellrings")), false);
        new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buyprecious")), false);
        addGoodbye("Bye, my friend.");
      }
    };

    npc.setDescription("You see Ognir, a friendly bearded chap.");
    npc.setEntityClass("ringsmithnpc");
    npc.setPosition(18, 8);
    npc.initHP(100);
    zone.add(npc);
  }
}
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