/* $Id: BuyerNPC.java,v 1.19 2010/09/19 02:31:00 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.fado.weaponshop;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds an NPC to buy previously un bought weapons.
*
* @author kymara
*/
public class BuyerNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone);
}
private void buildNPC(final StendhalRPZone zone) {
final SpeakerNPC npc = new SpeakerNPC("Yorphin Baos") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(4, 5));
nodes.add(new Node(7, 5));
nodes.add(new Node(7, 3));
nodes.add(new Node(7, 5));
nodes.add(new Node(4, 5));
nodes.add(new Node(4, 3));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Welcome to my shop.");
addJob("I #trade in weapons. I sell only to the locals here in Fado, but I will buy from you.");
addHelp("I #deal in rare weapons. Ognir there is the ring maker, he buys the odd gem too.");
addOffer("Please look at the blackboard on the wall to see what I buy.");
addQuest("Thanks, but no thanks. I don't need anything.");
new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buyrare2")), false);
addGoodbye("Bye - and see you soon.");
}
};
npc.setDescription("You see Yorphin Baos, the friendly shop keeper.");
npc.setEntityClass("weaponsellernpc");
npc.setPosition(4, 5);
npc.initHP(100);
zone.add(npc);
}
}