/* $Id: MaidNPC.java,v 1.22 2010/09/19 02:31:03 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.fado.tavern;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds the tavern maid NPC.
*
* @author timothyb89/kymara
*/
public class MaidNPC implements ZoneConfigurator {
// This is 1 minute at 300 ms per turn.
private static final int TIME_OUT = 200;
//
// ZoneConfigurator
//
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
//
// MaidNPC
//
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC tavernMaid = new SpeakerNPC("Old Mother Helena") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(28, 15));
nodes.add(new Node(10, 15));
nodes.add(new Node(10, 27));
nodes.add(new Node(19, 27));
nodes.add(new Node(19, 28));
nodes.add(new Node(20, 28));
nodes.add(new Node(21, 28));
nodes.add(new Node(21, 27));
nodes.add(new Node(28, 27));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
//addGreeting();
addJob("I am the bar maid for this fair tavern. We sell imported beers and fine food.");
addHelp("Why not gather some friends and take a break together, you can put your food down and eat from that long table.");
addQuest("Oh, I don't have time for anything like that.");
final Map<String, Integer> offers = new HashMap<String, Integer>();
offers.put("beer", 10);
offers.put("wine", 15);
offers.put("cherry", 20);
offers.put("chicken", 50);
offers.put("bread", 50);
offers.put("sandwich", 150);
new SellerAdder().addSeller(this, new SellerBehaviour(offers));
addGoodbye("Goodbye, all you customers do work me hard ...");
}
};
tavernMaid.setPlayerChatTimeout(TIME_OUT);
tavernMaid.setEntityClass("oldmaidnpc");
tavernMaid.setPosition(10, 16);
tavernMaid.initHP(100);
tavernMaid.setDescription("You see Old Mother Helena. She is a fantastic cook and her soup is world-famous.");
zone.add(tavernMaid);
}
}