Package games.stendhal.server.maps.fado.forest

Source Code of games.stendhal.server.maps.fado.forest.CraftsmanNPC

/* $Id: CraftsmanNPC.java,v 1.18 2010/09/19 02:30:53 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.fado.forest;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.QuestCompletedBuyerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/**
* Builds an albino elf NPC .
* He is a trader and takes part in a quest (maps/quests/ElvishArmor.java)
*
* @author kymara
*/
public class CraftsmanNPC implements ZoneConfigurator {
  private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(final StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Lupos") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(3, 11));
        nodes.add(new Node(12, 11));
        nodes.add(new Node(12, 2));
        nodes.add(new Node(7, 2));
        nodes.add(new Node(7, 6));
        nodes.add(new Node(3, 6));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
          //addGreeting("Welcome to this forest, south of Or'ril river.");
              addJob("I'm a craftsman. One day I hope to craft such items as the green elves can make.");
        addHelp("My friend Orchiwald is a great story teller, he would speak with you about the albino elves and how we come to be here.");
        new BuyerAdder().add(this, new QuestCompletedBuyerBehaviour("elvish_armor", "I'm not able to buy anything from you right now.", shops.get("buyelvish")), false);
         addGoodbye("Bye.");
      }
    };

    npc.setDescription("You see Lupos, an albino elf.");
    npc.setEntityClass("albinoelfnpc");
    npc.setPosition(3, 11);
    npc.initHP(100);
    npc.setDescription("You see Lupos. As you can see, he is an albino elf.");
    zone.add(npc);
  }
}
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