/* $Id: BeeKeeperNPC.java,v 1.6 2010/09/19 02:30:53 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.fado.forest;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Fado forest NPC - beekeeper.
*
* @author kymara
*/
public class BeeKeeperNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC npc = new SpeakerNPC("Aldrin") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(44, 76));
nodes.add(new Node(53, 76));
nodes.add(new Node(53, 77));
nodes.add(new Node(56, 77));
nodes.add(new Node(56, 78));
nodes.add(new Node(57, 78));
nodes.add(new Node(57, 79));
nodes.add(new Node(58, 79));
nodes.add(new Node(58, 86));
nodes.add(new Node(43, 86));
nodes.add(new Node(43, 87));
nodes.add(new Node(59, 87));
nodes.add(new Node(59, 80));
nodes.add(new Node(58, 80));
nodes.add(new Node(58, 79));
nodes.add(new Node(57, 79));
nodes.add(new Node(57, 78));
nodes.add(new Node(56, 78));
nodes.add(new Node(56, 77));
nodes.add(new Node(44, 77));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hello.");
addJob("I keep bees. I expect you've seen my hives around here.");
addQuest("I don't think I have any job for you to do. You have to work with bees alone, really.");
addHelp("Bees make honey and wax. I can sell you some if you like. Honey and wax that is, not bees!");
final Map<String, Integer> offerings = new HashMap<String, Integer>();
offerings.put("honey", 50);
offerings.put("beeswax", 80);
new SellerAdder().addSeller(this, new SellerBehaviour(offerings), false);
addOffer("I sell sweet honey and beeswax which I harvest myself.");
addGoodbye("Goodbye and be careful around the hives!");
}
};
npc.setEntityClass("beekeepernpc");
npc.setPosition(44, 76);
npc.initHP(100);
npc.setDescription("You see Aldrin. Take care of the bees which are flying around him.");
zone.add(npc);
}
}