/* $Id: GroomAssistantNPC.java,v 1.22 2010/09/19 02:31:48 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.fado.dressingrooms;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Dressing rooms at fado hotel.
*
* @author kymara
*/
public class GroomAssistantNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildDressingRoom(zone, attributes);
}
private void buildDressingRoom(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC npc = new SpeakerNPC("Timothy") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(20, 10));
nodes.add(new Node(20, 3));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
// greeting in Marriage quest
addJob("I assist grooms with getting suitably dressed for their wedding.");
addHelp("Please tell me if you want to #'wear a suit' for your wedding.");
addReply("suit", "If you want to look smart you must #'wear a suit' for your wedding. The hire charge is 50 money.");
addQuest("You should probably be thinking about your wedding.");
addGoodbye("Good bye, I hope everything goes well for you.");
final Map<String, Integer> priceList = new HashMap<String, Integer>();
priceList.put("suit", 50);
final OutfitChangerBehaviour behaviour = new OutfitChangerBehaviour(priceList);
new OutfitChangerAdder().addOutfitChanger(this, behaviour, "wear");
}
};
npc.setEntityClass("executivenpc");
npc.setPosition(20, 10);
npc.initHP(100);
npc.setDescription("You see Timothy. He waits for men who are going to be married soon.");
zone.add(npc);
}
}