Package games.stendhal.server.maps.fado.dressingrooms

Source Code of games.stendhal.server.maps.fado.dressingrooms.BrideAssistantNPC

/* $Id: BrideAssistantNPC.java,v 1.24 2010/09/19 02:31:48 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.fado.dressingrooms;

import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour;

import java.util.HashMap;
import java.util.Map;

/**
* Dressing rooms at fado hotel.
*
* @author kymara
*/
public class BrideAssistantNPC implements ZoneConfigurator {

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildDressingRoom(zone, attributes);
  }

  private void buildDressingRoom(final StendhalRPZone zone, final Map<String, String> attributes) {
    final SpeakerNPC npc = new SpeakerNPC("Tamara") {

      @Override
      protected void createPath() {
        // doesn't move
        setPath(null);
      }

      @Override
      protected void createDialog() {
        // greetings in Marriage quest
        addJob("I assist brides with getting dressed for their wedding.");
        addHelp("Just tell me if you want to #'wear a gown' for your wedding.");
        addQuest("You don't want to be thinking about that kind of thing ahead of your big day!");
        addReply("gown", "Every bride needs a beautiful wedding dress! It's a charge of 100 money if you want to #wear a #gown.");
        addGoodbye("Have a lovely time!");

        final Map<String, Integer> priceList = new HashMap<String, Integer>();
        priceList.put("gown", 100);
        final OutfitChangerBehaviour behaviour = new OutfitChangerBehaviour(priceList);
        new OutfitChangerAdder().addOutfitChanger(this, behaviour, "wear");
      }
    };

    npc.setEntityClass("woman_003_npc");
    npc.setDirection(Direction.RIGHT);
    npc.setPosition(3, 10);
    npc.initHP(100);
    npc.setDescription("You see Tamara. She waits for new brides-to-be and is curious, who will tie the knot next.");
    zone.add(npc);
  }
}
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