/* $Id: BakerNPC.java,v 1.28 2010/09/19 02:31:10 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.fado.bakery;
import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;
/**
* Builds the bakery baker NPC.
*
* @author timothyb89/kymara
*/
public class BakerNPC implements ZoneConfigurator {
//
// ZoneConfigurator
//
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildNPC(zone, attributes);
}
//
// IL0_BakerNPC
//
private void buildNPC(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC baker = new SpeakerNPC("Linzo") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
// to the well
nodes.add(new Node(15, 3));
// to a barrel
nodes.add(new Node(15, 8));
// to the baguette on the table
nodes.add(new Node(13, 8));
// around the table
nodes.add(new Node(13, 10));
nodes.add(new Node(10, 10));
// to the sink
nodes.add(new Node(10, 12));
// to the pizza/cake/whatever
nodes.add(new Node(7, 12));
nodes.add(new Node(7, 10));
// to the pot
nodes.add(new Node(3, 10));
// towards the oven
nodes.add(new Node(3, 4));
nodes.add(new Node(5, 4));
// to the oven
nodes.add(new Node(5, 3));
// one step back
nodes.add(new Node(5, 4));
// towards the well
nodes.add(new Node(15, 4));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addJob("I'm the local baker. My speciality is fish and leek pies. I pride myself in making them promptly.");
addReply(Arrays.asList("cod", "mackerel"),
"You can catch cod in Ados. Mackerel may be caught at sea. Perhaps creatures which eat fish might drop them too.");
addReply("flour", "We get our supplies of flour from Semos");
addReply("leek", "We're lucky enough to have leeks growing right here in the Fado allotments.");
addHelp("Ask me to make you a fish and leek pie. They're not stodgy like meat pies so you can eat them a little quicker.");
addGoodbye();
// Linzo makes fish pies if you bring him flour, leek, cod and mackerel
// (uses sorted TreeMap instead of HashMap)
final Map<String, Integer> requiredResources = new TreeMap<String, Integer>();
requiredResources.put("flour", 1);
requiredResources.put("cod", 2);
requiredResources.put("mackerel", 1);
requiredResources.put("leek", 1);
final ProducerBehaviour behaviour = new ProducerBehaviour("linzo_make_fish_pie", "make", "fish pie",
requiredResources, 5 * 60);
new ProducerAdder().addProducer(this, behaviour,
"Hi there. Have you come to try my fish pies? I can #make one for you.");
}
};
baker.setEntityClass("bakernpc");
baker.setDirection(Direction.DOWN);
baker.setPosition(15, 3);
baker.initHP(1000);
baker.setDescription("You see Linzo. He is the local Fado baker and a specialist in baking fish and leek pies.");
zone.add(baker);
}
}