Package games.stendhal.server.maps.athor.ship

Source Code of games.stendhal.server.maps.athor.ship.CoastConveyerNPC

/* $Id: CoastConveyerNPC.java,v 1.23 2011/05/01 19:50:06 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.athor.ship;

import games.stendhal.common.Direction;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationPhrases;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.player.Player;
import games.stendhal.server.maps.athor.ship.AthorFerry.Status;

import java.util.Arrays;
import java.util.Map;

/** Factory for cargo worker on Athor Ferry. */

public class CoastConveyerNPC implements ZoneConfigurator  {

  public void configureZone(StendhalRPZone zone,
      Map<String, String> attributes) {
    buildNPC(zone);
  }

  private static StendhalRPZone islandDocksZone;
  private static StendhalRPZone mainlandDocksZone;

  private StendhalRPZone getIslandDockZone() {
    if (islandDocksZone == null) {

      islandDocksZone = SingletonRepository.getRPWorld().getZone("0_athor_island");
    }

    return islandDocksZone;
  }


  private Status ferryState;

  private void buildNPC(StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Jackie") {

      @Override
      protected void createPath() {
        setPath(null);
      }

      @Override
      public void createDialog() {

        addGoodbye("Goodbye!");
        addGreeting("Ahoy, Matey! How can I #help you?");
        addHelp("Ye can #disembark, but only when we're anchored a harbor. Just ask me for the #status if ye have no idea where we are.");
        addJob("I'm taking passengers who want to #disembark to the coast with me rowing boat.");

        add(ConversationStates.ATTENDING, "status",
            null,
            ConversationStates.ATTENDING,
            null,
            new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
            npc.say(ferryState.toString());
          }
        });

        add(ConversationStates.ATTENDING,
            Arrays.asList("disembark", "leave"),
            null,
            ConversationStates.ATTENDING,
            null,
            new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
            switch (ferryState) {
            case ANCHORED_AT_MAINLAND:
              npc.say("Do ye really want me to take ye to the mainland with me skiff?");
              npc.setCurrentState(ConversationStates.SERVICE_OFFERED);
              break;
            case ANCHORED_AT_ISLAND:
              npc.say("Do ye really want me to take ye to the island with me skiff?");
              npc.setCurrentState(ConversationStates.SERVICE_OFFERED);
              break;

            default:
              npc.say(ferryState.toString()
                  + " Ye can only get off the boat when it's anchored near a harbor.");

            }
          }
        });


        add(ConversationStates.SERVICE_OFFERED,
            ConversationPhrases.YES_MESSAGES,
            null,
            ConversationStates.ATTENDING, null,
            new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
            switch (ferryState) {
            case ANCHORED_AT_MAINLAND:
              player.teleport(getMainlandDocksZone(), 100, 100, Direction.LEFT, null);
              npc.setCurrentState(ConversationStates.IDLE);
              break;
            case ANCHORED_AT_ISLAND:
              player.teleport(getIslandDockZone(), 16, 89, Direction.LEFT, null);
              npc.setCurrentState(ConversationStates.IDLE);
              break;

            default:
              npc.say("Too bad! The ship has already set sail.");

            }

          }
        });

        add(ConversationStates.SERVICE_OFFERED,
            ConversationPhrases.NO_MESSAGES,
            null,
            ConversationStates.ATTENDING,
            "Aye, matey!", null);

      }};
      new AthorFerry.FerryListener() {


        public void onNewFerryState(final Status status) {
          ferryState = status;
          switch (status) {
          case ANCHORED_AT_MAINLAND:
            npc.say("Attention: The ferry has arrived at the mainland! You can now #disembark.");
            break;
          case ANCHORED_AT_ISLAND:
            npc.say("Attention: The ferry has arrived at the island! You can now #disembark.");
            break;
          default:
            npc.say("Attention: The ferry has set sail.");
            break;
          }

        }
      };

      npc.setPosition(29, 34);
      npc.setEntityClass("pirate_sailor2npc");
      npc.setDescription ("Jackie helps passangers to disembark to the coast. She is a real pirate girl!");
      npc.setDirection(Direction.LEFT);
      zone.add(npc)
  }

  private static StendhalRPZone getMainlandDocksZone() {
    if (mainlandDocksZone == null) {
      mainlandDocksZone = SingletonRepository.getRPWorld().getZone("0_ados_coast_s_w2");
    }
    return mainlandDocksZone;
  }
}
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