Package games.stendhal.server.maps.athor.ship

Source Code of games.stendhal.server.maps.athor.ship.CaptainNPC

/* $Id: CaptainNPC.java,v 1.20 2011/05/01 19:50:06 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.athor.ship;

import games.stendhal.common.Direction;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.RPEntity;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.ConversationStates;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.player.Player;
import games.stendhal.server.maps.athor.ship.AthorFerry.Status;

import java.util.Map;

/** Factory for the captain of Athor Ferry. */

public class CaptainNPC implements ZoneConfigurator  {

  private Status ferrystate;

  public void configureZone(StendhalRPZone zone,
      Map<String, String> attributes) {
    buildNPC(zone);
  }

  private void buildNPC(StendhalRPZone zone) {
    final SpeakerNPC npc = new SpeakerNPC("Captain") {

      @Override
      public void createDialog() {
        addGreeting("Yo-ho-ho, me bucko!");
        addGoodbye("So long...");
        // if you can make up a help message that is more helpful to the,
        // player, feel free to replace this one.
        addHelp("Never look up when a sea gull is flying over ye head!");
        addJob("I'm th' captain of me boat.");
        add(ConversationStates.ATTENDING,
            "status",
            null,
            ConversationStates.ATTENDING,
            null,
            new ChatAction() {
          public void fire(final Player player, final Sentence sentence, final EventRaiser npc) {
            npc.say(ferrystate.toString());
            //.getCurrentDescription());
          }
        });

      }

      @Override
      protected void onGoodbye(final RPEntity player) {
        // Turn back to the wheel
        setDirection(Direction.DOWN);
     
    };

    new AthorFerry.FerryListener() {
     
      public void onNewFerryState(final Status status) {
        ferrystate = status;
        switch (status) {
        case ANCHORED_AT_MAINLAND:
        case ANCHORED_AT_ISLAND:
          // capital letters symbolize shouting
          npc.say("LET GO ANCHOR!");
          break;

        default:
          npc.say("ANCHORS AWEIGH! SET SAIL!");
          break;
        }
        // Turn back to the wheel
        npc.setDirection(Direction.DOWN);

      }
    };
   
    npc.setPosition(22, 38);
    npc.setEntityClass("piratenpc");
    npc.setDescription ("You see the Captain of Athor Ferry. He will bring you from the mainland to the island.");
    npc.setDirection(Direction.DOWN);
    zone.add(npc)
  }
}
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