Package games.stendhal.server.maps.athor.holiday_area

Source Code of games.stendhal.server.maps.athor.holiday_area.HotdogLadyNPC

/* $Id: HotdogLadyNPC.java,v 1.6 2010/09/19 02:30:45 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.athor.holiday_area;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

/*
* Outside holiday area on Athor Island)
*/
public class HotdogLadyNPC implements ZoneConfigurator {
  private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildhotdoglady(zone);
  }

  private void buildhotdoglady(final StendhalRPZone zone) {
    final SpeakerNPC hotdoglady = new SpeakerNPC("Sara Beth") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(34, 67));
        nodes.add(new Node(34, 68));
        nodes.add(new Node(39, 68));
        nodes.add(new Node(39, 67));
        nodes.add(new Node(39, 68));
        nodes.add(new Node(34, 68));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting("Like, OMG!!! I sure am glad you stopped by!!! For real!!!");
        addJob("I'm so psyched! I'm just catchin some rays and sellin things that are, like, totally radical!");
        addHelp("Gnarly! You think I got a clue?");
        new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("sellhotdogs")), false);
        new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buy4hotdogs")), false);
        addOffer("Check out the blackboards over there, like, for prices.");
        addQuest("What-ever!");
        addGoodbye("Later. You want fries with that?");
      }
    };

    hotdoglady.setEntityClass("woman_013_npc");
    hotdoglady.setPosition(34, 67);
    hotdoglady.initHP(100);
    hotdoglady.setDescription("You see Sara Beth. Her hotdog market is the most popular one on Athor island.");
    zone.add(hotdoglady);
  }
}
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