/* $Id: LifeguardNPC.java,v 1.29 2010/09/19 02:31:23 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.athor.dressingroom_female;
import games.stendhal.common.Direction;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.OutfitChangerAdder;
import games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.OutfitChangerBehaviour;
import games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
import java.util.TreeMap;
/**
* Dressing rooms at the Athor island beach (Inside / Level 0).
*
* @author daniel
*/
public class LifeguardNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildFemaleDressingRoom(zone, attributes);
}
private void buildFemaleDressingRoom(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC pam = new SpeakerNPC("Pam") {
@Override
protected void createPath() {
// doesn't move
setPath(null);
}
@Override
protected void createDialog() {
addJob("I'm one of the lifeguards at this beach. And as you can see, I also take care of the women's dressing room.");
addHelp("Just tell me if you want to #'borrow a swimsuit'!");
addGoodbye("Have fun!");
final Map<String, Integer> priceList = new HashMap<String, Integer>();
priceList.put("swimsuit", 5);
final OutfitChangerBehaviour behaviour = new OutfitChangerBehaviour(priceList);
new OutfitChangerAdder().addOutfitChanger(this, behaviour, "borrow");
// stuff needed for the SuntanCreamForZara quest
// (uses sorted TreeMap instead of HashMap)
final Map<String, Integer> requiredResources = new TreeMap<String, Integer>();
requiredResources.put("arandula", 1);
requiredResources.put("kokuda", 1);
requiredResources.put("minor potion", 1);
final ProducerBehaviour mixerBehaviour = new ProducerBehaviour("pamela_mix_cream",
"mix", "suntan cream", requiredResources, 10 * 60);
new ProducerAdder().addProducer(this, mixerBehaviour, "Hallo!");
addReply(
Arrays.asList("suntan", "cream", "suntan cream"),
"David's and mine suntan cream is famous all over the island. But the way to the labyrinth entrance is blocked, so we can't get all the ingredients we need. If you bring me the things we need, I can #mix our special suntan cream for you.");
addReply("arandula", "Arandula is a herb which is growing around Semos.");
addReply(
"kokuda",
"We can't find the Kokuda herb which is growing on this island, because the entrance of the labyrinth, where you can find this herb, is blocked.");
addReply("minor potion", "It's a small bottle full of potion. You can buy it at several places.");
}
};
pam.setEntityClass("lifeguardfemalenpc");
pam.setDirection(Direction.LEFT);
pam.setPosition(12, 11);
pam.initHP(100);
pam.setDescription("You see Pam. She waits for models who can wear her newest swimsuit collection.");
zone.add(pam);
}
}