Package games.stendhal.server.maps.athor.cocktail_bar

Source Code of games.stendhal.server.maps.athor.cocktail_bar.BarmanNPC

/* $Id: BarmanNPC.java,v 1.17 2010/10/28 22:16:01 kymara Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.athor.cocktail_bar;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.ProducerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.ProducerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;

/**
* Cocktail Bar at the Athor island beach (Inside / Level 0).
*
* @author kymara
*/
public class BarmanNPC implements ZoneConfigurator {

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildBar(zone, attributes);
  }

  private void buildBar(final StendhalRPZone zone, final Map<String, String> attributes) {
    final SpeakerNPC barman = new SpeakerNPC("Pedro") {

      @Override
      protected void createPath() {
              final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(8, 5));
        nodes.add(new Node(11, 5));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addJob("I #mix cocktails!");
        addQuest("What you say?");
        addOffer("Perhaps I can #mix a nice #coconut and #pineapple cocktail to cool you down...");
        addReply("pineapple","Sadly pineapples don't grow on Athor, you'll have to hunt me some yourself.");
        addReply("coconut","I'll use the milk to #mix your cocktail, look for them under palm trees.");
        addHelp("You want a pina colada mixed, I'm your man!");
        addGoodbye("Cheers!");

        // make cocktail!
        // (uses sorted TreeMap instead of HashMap)
        final Map<String, Integer> requiredResources = new TreeMap<String, Integer>();
        requiredResources.put("coconut", 1);
        requiredResources.put("pineapple", 1);
        final ProducerBehaviour mixerBehaviour = new ProducerBehaviour("barman_mix_pina",
            "mix", "pina colada", requiredResources, 2 * 60);
        new ProducerAdder().addProducer(this, mixerBehaviour, "Aloha!");
      }
    };

    barman.setEntityClass("barmannpc");
    barman.setPosition(8, 5);
    barman.initHP(100);
    barman.setDescription("You see Pedro, the bartender. He can mix the finest cocktails for you.");
    zone.add(barman);
  }
}
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