/* $Id: AmazonMermaidArmorNPC.java,v 1.6 2010/09/19 02:30:52 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.amazon.fleamarket;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* In Amazon Island ne .
*/
public class AmazonMermaidArmorNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildmermaid(zone);
}
private void buildmermaid(final StendhalRPZone zone) {
final SpeakerNPC mermaid = new SpeakerNPC("Nicklesworth") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(8, 92));
nodes.add(new Node(9, 92));
nodes.add(new Node(9, 93));
nodes.add(new Node(11, 93));
nodes.add(new Node(11, 94));
nodes.add(new Node(13, 94));
nodes.add(new Node(13, 96));
nodes.add(new Node(14, 96));
nodes.add(new Node(14, 98));
nodes.add(new Node(16, 98));
nodes.add(new Node(16, 97));
nodes.add(new Node(15, 97));
nodes.add(new Node(15, 95));
nodes.add(new Node(14, 95));
nodes.add(new Node(14, 94));
nodes.add(new Node(13, 94));
nodes.add(new Node(13, 93));
nodes.add(new Node(12, 93));
nodes.add(new Node(12, 92));
nodes.add(new Node(10, 92));
nodes.add(new Node(10, 91));
nodes.add(new Node(9, 91));
nodes.add(new Node(9, 82));
nodes.add(new Node(8, 82));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Howdy! You've come a very long way to be here. Welcome.");
addJob("I buy good, quality cloaks. Can't get these women to wear them yet, but I am trying.");
addHelp("Not much I can really help you with unless you have some of the cloaks I am looking for.");
new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buyamazoncloaks")), false);
addOffer("I hate to say it, but look at the blackboard over yonder to see my prices and what I buy.");
addQuest("There's not a thing you can do for me, thanks.");
addGoodbye("Bye. Don't you just HATE this place? ;) Say hey to the amazoness giant while you are here.");
}
};
mermaid.setEntityClass("marmaidnpc");
mermaid.setPosition(8, 92);
mermaid.initHP(100);
mermaid.setDescription("You see Nicklesworth. Isn't she a lovely mermaid?");
zone.add(mermaid);
}
}