/* $Id: MayorNPC.java,v 1.21 2011/02/10 19:42:37 story-teller Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.townhall;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Builds ados mayor NPC.
* He may give an items quest later
* Now he sells ados scrolls
* @author kymara
*/
public class MayorNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildMayor(zone);
}
private void buildMayor(final StendhalRPZone zone) {
final SpeakerNPC mayor = new SpeakerNPC("Mayor Chalmers") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(3, 9));
nodes.add(new Node(8, 9));
nodes.add(new Node(8, 16));
nodes.add(new Node(25, 16));
nodes.add(new Node(25, 13));
nodes.add(new Node(37, 13));
nodes.add(new Node(25, 13));
nodes.add(new Node(25, 16));
nodes.add(new Node(8, 16));
nodes.add(new Node(8, 9));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("On behalf of the citizens of Ados, welcome.");
addJob("I'm the mayor of Ados. I can #offer you the chance to return here easily.");
addHelp("Ask me about my #offer to return here.");
//addQuest("I don't know you well yet. Perhaps later in the year I can trust you with something.");
new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("adosscrolls")));
addGoodbye("Good day to you.");
}
};
mayor.setDescription("You see the respected mayor of Ados.");
mayor.setEntityClass("badmayornpc");
mayor.setPosition(3, 9);
mayor.initHP(100);
zone.add(mayor);
}
}