/* $Id: BarmanNPC.java,v 1.5 2010/09/19 02:28:04 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.tavern;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Ados Tavern (Inside / Level 0).
*
* @author kymara
*/
public class BarmanNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildTavern(zone, attributes);
}
private void buildTavern(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC barman = new SpeakerNPC("Dale") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(27, 2));
nodes.add(new Node(23, 2));
nodes.add(new Node(23, 5));
nodes.add(new Node(27, 5));
nodes.add(new Node(27, 8));
nodes.add(new Node(24, 8));
nodes.add(new Node(24, 12));
nodes.add(new Node(28, 12));
nodes.add(new Node(28, 6));
nodes.add(new Node(23, 6));
nodes.add(new Node(23, 2));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hey, good looking ...");
addJob("I keep the ladies happy. How you doin'?");
addQuest("Just sit back, relax and enjoy the show.");
addHelp("This is the room for the ladies. Guys hang out in the other bar, Coralia serves the gents.");
final Map<String, Integer> offerings = new HashMap<String, Integer>();
offerings.put("wine", 20);
offerings.put("pina colada", 100);
offerings.put("chocolate bar", 100);
new SellerAdder().addSeller(this, new SellerBehaviour(offerings));
addGoodbye("See you around, sweetcheeks.");
}
};
barman.setEntityClass("barman3npc");
barman.setPosition(27, 2);
barman.initHP(100);
barman.setDescription("You see a hot looking guy. His name is Dale and he describes himself as an expert on women...");
zone.add(barman);
}
}