/* $Id: BarMaidNPC.java,v 1.22 2010/09/19 02:28:04 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.tavern;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/**
* Ados Tavern (Inside / Level 0).
*
* @author hendrik
*/
public class BarMaidNPC implements ZoneConfigurator {
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildTavern(zone, attributes);
}
private void buildTavern(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC tavernMaid = new SpeakerNPC("Coralia") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(13, 9));
nodes.add(new Node(13, 7));
nodes.add(new Node(6, 7));
nodes.add(new Node(6, 12));
nodes.add(new Node(10, 12));
nodes.add(new Node(10, 5));
nodes.add(new Node(17, 5));
nodes.add(new Node(17, 3));
nodes.add(new Node(3, 3));
nodes.add(new Node(3, 6));
nodes.add(new Node(13, 6));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting();
addJob("I am the bar maid for this fair tavern. We sell both imported and local beers, and fine food.");
addHelp("This tavern is a great place to take a break and meet new people! Just ask if you want me to #offer you a drink.");
final Map<String, Integer> offerings = new HashMap<String, Integer>();
offerings.put("beer", 15);
offerings.put("pie", 160);
offerings.put("bread", 50);
offerings.put("cheese", 20);
offerings.put("tomato", 30);
new SellerAdder().addSeller(this, new SellerBehaviour(offerings));
addGoodbye();
}
};
tavernMaid.setEntityClass("maidnpc");
tavernMaid.setPosition(13, 9);
tavernMaid.initHP(100);
tavernMaid.setDescription("You see Coralia. She carries the food she sells on her hat.");
zone.add(tavernMaid);
}
}