/* $Id: SeamstressNPC.java,v 1.23 2010/09/19 02:28:20 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.ados.sewingroom;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.BuyerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.BuyerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
/*
* Ados City, house with a woman who makes sails for the ships
*/
public class SeamstressNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildSeamstress(zone);
}
private void buildSeamstress(final StendhalRPZone zone) {
final SpeakerNPC seamstress = new SpeakerNPC("Ida") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(7, 7));
nodes.add(new Node(7, 14));
nodes.add(new Node(12, 14));
nodes.add(new Node(12, 7));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting("Hello there.");
addJob("I'm a seamstress. I make sails for ships, like the Athor ferry. If you could #offer me material I'd be grateful.");
addHelp("If you want to go to the island Athor on the ferry, just go south once you've departed from Ados, and look for the pier.");
new BuyerAdder().add(this, new BuyerBehaviour(shops.get("buycloaks")), false);
addOffer("I buy cloaks, because we are short of material to make sails with. The better the material, the more I pay. My notebook on the table has the price list.");
addGoodbye("Bye, thanks for stepping in.");
}
};
seamstress.setEntityClass("woman_002_npc");
seamstress.setPosition(7, 7);
seamstress.initHP(100);
seamstress.setDescription("Ida is a well known seamstress in the shipping industry. Although she is more into ships, she could maybe help you as well.");
zone.add(seamstress);
}
}